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GameDev.net

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Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

v1.1.0 · active · descriptor JSON · versions

An agent can connect right now, no human step.Remote endpoint, no authentication, reachable on the last probe.
Quality73needs work
Trust73of 100
Uptime, 30 days99%
Latency p50233 ms

Connect

8 clients · secrets stay placeholders
{
  "mcpServers": {
    "gamedev": {
      "type": "http",
      "url": "https://gamedev.net/mcp/"
    }
  }
}
claude mcp add --transport http gamedev https://gamedev.net/mcp/
[mcp_servers.gamedev]
url = "https://gamedev.net/mcp/"
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "gamedev": {
      "type": "remote",
      "url": "https://gamedev.net/mcp/",
      "enabled": true
    }
  }
}
{
  "mcpServers": {
    "gamedev": {
      "type": "http",
      "url": "https://gamedev.net/mcp/"
    }
  },
  "deeplink": "cursor://anysphere.cursor-deeplink/mcp/install?name=gamedev&config=eyJ0eXBlIjoiaHR0cCIsInVybCI6Imh0dHBzOi8vZ2FtZWRldi5uZXQvbWNwLyJ9"
}
{
  "servers": {
    "gamedev": {
      "type": "http",
      "url": "https://gamedev.net/mcp/"
    }
  }
}
{
  "mcpServers": {
    "gamedev": {
      "httpUrl": "https://gamedev.net/mcp/"
    }
  }
}
extensions:
  "gamedev":
    enabled: true
    name: "gamedev"
    type: streamable_http
    uri: "https://gamedev.net/mcp/"
    timeout: 300

Quality 73 / 100needs work

protocol75 · weight 25
  • warn
    protocol.modernnewest supported version is 2025-03-26; 2026-07-28 not supported, older versions are deprecated until 2027-07-28
  • n/a
    protocol.statelessonly applies to 2026-07-28 servers
  • pass
    protocol.transportstreamable HTTP
  • n/a
    protocol.list_ttlonly applies to 2026-07-28 servers
authorizationn/a · weight 15
  • n/a
    auth.prm, auth.as_metadata, auth.cimdno remote uses OAuth
  • n/a
    auth.secret_in_urlno templated URL
tool hygiene71 · weight 30
  • pass
    tools.descriptionsevery tool has a description
  • pass
    tools.description_lengthdescriptions are concise
  • pass
    tools.schemasevery tool has an object input schema
  • fail
    tools.annotationsno tool declares readOnlyHint or destructiveHint, so clients cannot tell safe calls from risky ones
  • fail
    tools.directory_hintsno tool declares all four of readOnlyHint, destructiveHint, idempotentHint and openWorldHint; missing: list_recent (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); search_shaders (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); get_shader_portability_report (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); …
  • pass
    tools.token_costabout 1,559 tokens to load every tool
  • pass
    tools.api_dumptools are not a one-to-one API dump
stability75 · weight 15
  • warn
    stability.changes20 tool changes in 30 days
  • pass
    stability.rug_pullno tool changed its meaning under the same name
dependenciesn/a · weight 15
  • n/a
    deps.known_vulns, deps.mcp_sdk_version, deps.resolvableno npm or PyPI package

10 tools, about 1,559 tokens to load them all · tool set ec5b7ddb984a · tools last changed 2026-10-03 · checked 2026-10-20 02:01 UTC

Tool changes

  • get_storyadded

    Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".

  • list_trending_contentadded

    What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by tag.

  • get_shader_portability_reportadded

    Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.

  • list_shader_topicsadded

    List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.

  • get_shader_projectadded

    Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.

  • search_shadersadded

    Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.

  • list_recentadded

    List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.

  • get_contentadded

    Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.

  • get_threadadded

    Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.

  • search_siteadded

    Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.

Showing the latest 10. Full history: list_changes · trend: quality JSON.

Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed. How it is computed.

Trust 73 / 100

no-repository
provenance45
liveness100
freshness65
hygiene80

+dns-namespace +reachable +uptime-99% ~updated-123d-ago -no-repository

Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed. How it is computed.

Endpoints

remoteauthreachableuptime 30dp50protocollast ok
https://gamedev.net/mcp/ streamable-httpnoneyes99%233 ms2025-03-262026-10-20

Tools (10)

get_contentFetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.
get_shader_portability_reportRun ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
get_shader_projectFetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
get_storyFetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
get_threadFetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
list_recentList the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
list_shader_topicsList the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
list_trending_contentWhat is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by tag.
search_shadersSearch public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
search_siteUnified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.

Schemas: list_tools.

Similar MCP servers

Official server.json
{
  "name": "net.gamedev/mcp",
  "title": "GameDev.net",
  "$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
  "remotes": [
    {
      "url": "https://gamedev.net/mcp/",
      "type": "streamable-http"
    }
  ],
  "version": "1.1.0",
  "description": "Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news."
}