protogrid

Search / io.github.shin2344234/godot-mcp

Godot MCP

L0· runs locally

Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.

v0.1.2 · active · repository · website · descriptor JSON · versions

Runs on your machine: something must execute the package.Only local packages are published (npm, PyPI, OCI, …). The registry never executes them, so tools are unknown until you run it.
Quality–new
Trust96of 100
Packages1
Tools seen0

Connect

8 clients · secrets stay placeholders
{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@shin2344234/[email protected]"
      ],
      "env": {
        "GODOT_MCP_MODE": "full",
        "GODOT_MCP_READ_ONLY": "false",
        "GODOT_MCP_ALLOW_EVAL": "false",
        "GODOT_MCP_CONFIRM": "elicit",
        "GODOT_MCP_LOG_LEVEL": "info",
        "GODOT_MCP_HEADLESS_TIMEOUT_MS": "120000",
        "GODOT_MCP_BRIDGE_TIMEOUT_MS": "30000",
        "GODOT_MCP_LSP_TIMEOUT_MS": "15000",
        "GODOT_MCP_LSP_IDLE_MS": "600000"
      }
    }
  }
}
claude mcp add godot-mcp -e "GODOT_MCP_MODE=full" -e "GODOT_MCP_READ_ONLY=false" -e "GODOT_MCP_ALLOW_EVAL=false" -e "GODOT_MCP_CONFIRM=elicit" -e "GODOT_MCP_LOG_LEVEL=info" -e "GODOT_MCP_HEADLESS_TIMEOUT_MS=120000" -e "GODOT_MCP_BRIDGE_TIMEOUT_MS=30000" -e "GODOT_MCP_LSP_TIMEOUT_MS=15000" -e "GODOT_MCP_LSP_IDLE_MS=600000" -- npx -y @shin2344234/[email protected]
[mcp_servers.godot-mcp]
command = "npx"
args = ["-y", "@shin2344234/[email protected]"]
env = { "GODOT_MCP_MODE" = "full", "GODOT_MCP_READ_ONLY" = "false", "GODOT_MCP_ALLOW_EVAL" = "false", "GODOT_MCP_CONFIRM" = "elicit", "GODOT_MCP_LOG_LEVEL" = "info", "GODOT_MCP_HEADLESS_TIMEOUT_MS" = "120000", "GODOT_MCP_BRIDGE_TIMEOUT_MS" = "30000", "GODOT_MCP_LSP_TIMEOUT_MS" = "15000", "GODOT_MCP_LSP_IDLE_MS" = "600000" }
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "godot-mcp": {
      "type": "local",
      "command": [
        "npx",
        "-y",
        "@shin2344234/[email protected]"
      ],
      "enabled": true,
      "environment": {
        "GODOT_MCP_MODE": "full",
        "GODOT_MCP_READ_ONLY": "false",
        "GODOT_MCP_ALLOW_EVAL": "false",
        "GODOT_MCP_CONFIRM": "elicit",
        "GODOT_MCP_LOG_LEVEL": "info",
        "GODOT_MCP_HEADLESS_TIMEOUT_MS": "120000",
        "GODOT_MCP_BRIDGE_TIMEOUT_MS": "30000",
        "GODOT_MCP_LSP_TIMEOUT_MS": "15000",
        "GODOT_MCP_LSP_IDLE_MS": "600000"
      }
    }
  }
}
{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@shin2344234/[email protected]"
      ],
      "env": {
        "GODOT_MCP_MODE": "full",
        "GODOT_MCP_READ_ONLY": "false",
        "GODOT_MCP_ALLOW_EVAL": "false",
        "GODOT_MCP_CONFIRM": "elicit",
        "GODOT_MCP_LOG_LEVEL": "info",
        "GODOT_MCP_HEADLESS_TIMEOUT_MS": "120000",
        "GODOT_MCP_BRIDGE_TIMEOUT_MS": "30000",
        "GODOT_MCP_LSP_TIMEOUT_MS": "15000",
        "GODOT_MCP_LSP_IDLE_MS": "600000"
      }
    }
  },
  "deeplink": "cursor://anysphere.cursor-deeplink/mcp/install?name=godot-mcp&config=eyJjb21tYW5kIjoibnB4IiwiYXJncyI6WyIteSIsIkBzaGluMjM0NDIzNC9nb2RvdC1tY3BAMC4xLjIiXSwiZW52Ijp7IkdPRE9UX01DUF9NT0RFIjoiZnVsbCIsIkdPRE9UX01DUF9SRUFEX09OTFkiOiJmYWxzZSIsIkdPRE9UX01DUF9BTExPV19FVkFMIjoiZmFsc2UiLCJHT0RPVF9NQ1BfQ09ORklSTSI6ImVsaWNpdCIsIkdPRE9UX01DUF9MT0dfTEVWRUwiOiJpbmZvIiwiR09ET1RfTUNQX0hFQURMRVNTX1RJTUVPVVRfTVMiOiIxMjAwMDAiLCJHT0RPVF9NQ1BfQlJJREdFX1RJTUVPVVRfTVMiOiIzMDAwMCIsIkdPRE9UX01DUF9MU1BfVElNRU9VVF9NUyI6IjE1MDAwIiwiR09ET1RfTUNQX0xTUF9JRExFX01TIjoiNjAwMDAwIn19"
}
{
  "servers": {
    "godot-mcp": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@shin2344234/[email protected]"
      ],
      "env": {
        "GODOT_MCP_MODE": "full",
        "GODOT_MCP_READ_ONLY": "false",
        "GODOT_MCP_ALLOW_EVAL": "false",
        "GODOT_MCP_CONFIRM": "elicit",
        "GODOT_MCP_LOG_LEVEL": "info",
        "GODOT_MCP_HEADLESS_TIMEOUT_MS": "120000",
        "GODOT_MCP_BRIDGE_TIMEOUT_MS": "30000",
        "GODOT_MCP_LSP_TIMEOUT_MS": "15000",
        "GODOT_MCP_LSP_IDLE_MS": "600000"
      }
    }
  }
}
{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@shin2344234/[email protected]"
      ],
      "env": {
        "GODOT_MCP_MODE": "full",
        "GODOT_MCP_READ_ONLY": "false",
        "GODOT_MCP_ALLOW_EVAL": "false",
        "GODOT_MCP_CONFIRM": "elicit",
        "GODOT_MCP_LOG_LEVEL": "info",
        "GODOT_MCP_HEADLESS_TIMEOUT_MS": "120000",
        "GODOT_MCP_BRIDGE_TIMEOUT_MS": "30000",
        "GODOT_MCP_LSP_TIMEOUT_MS": "15000",
        "GODOT_MCP_LSP_IDLE_MS": "600000"
      }
    }
  }
}
extensions:
  "godot-mcp":
    enabled: true
    name: "godot-mcp"
    type: stdio
    cmd: "npx"
    args:
      - "-y"
      - "@shin2344234/[email protected]"
    envs:
      "GODOT_MCP_MODE": "full"
      "GODOT_MCP_READ_ONLY": "false"
      "GODOT_MCP_ALLOW_EVAL": "false"
      "GODOT_MCP_CONFIRM": "elicit"
      "GODOT_MCP_LOG_LEVEL": "info"
      "GODOT_MCP_HEADLESS_TIMEOUT_MS": "120000"
      "GODOT_MCP_BRIDGE_TIMEOUT_MS": "30000"
      "GODOT_MCP_LSP_TIMEOUT_MS": "15000"
      "GODOT_MCP_LSP_IDLE_MS": "600000"
    timeout: 300

This is a local package: the command runs on your machine.

Quality – / 100new

Not scored: fewer than three checks apply, usually because no remote answered a credential-free probe or the server is a local package.

protocoln/a · weight 25
  • n/a
    protocol.modern, protocol.stateless, protocol.transport, protocol.list_ttlno remote answered a protocol handshake (not probed yet, unreachable, or local-only)
authorizationn/a · weight 15
  • n/a
    auth.prm, auth.as_metadata, auth.cimdno remote uses OAuth
  • n/a
    auth.secret_in_urlno templated URL
tool hygienen/a · weight 30
  • n/a
    tools.descriptions, tools.description_length, tools.schemas, tools.annotations, tools.directory_hints, tools.token_cost, tools.api_dumptool list unknown (behind auth, not probed, or empty)
stabilityn/a · weight 15
  • n/a
    stability.changes, stability.rug_pulltool list unknown
dependenciesn/a · weight 15
  • n/a
    deps.known_vulns, deps.mcp_sdk_version, deps.resolvabledeps.dev does not know @shin2344234/[email protected]

Tool list unknown · checked 2026-10-20 18:06 UTC

Tool changes

No tool definition changes recorded. A server's first observation is its baseline; later probes record what changes.

Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed. How it is computed.

Trust 96 / 100

provenance90
livenessn/a
freshness100
hygiene100

+repository +namespace-matches-repo +website ~liveness-unmeasured +updated-4d-ago

Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed. How it is computed.

Dependencies

@shin2344234/[email protected] npmthis version is not known to the dependency resolver

Dependency graphs from deps.dev; advisories from OSV.dev, including the GitHub Advisory Database and the PyPI Advisory Database; all CC BY 4.0. The graph is what a clean install of this version resolves today; nothing was installed or run. How it is checked.

Endpoints

packageregistryversionruntimesecrets
@shin2344234/godot-mcpnpm0.1.2npx

Tools (0)

No tools observed. Local packages are never executed by the registry.

Schemas: list_tools.

Similar MCP servers

More from io.github.shin2344234

Official server.json
{
  "name": "io.github.shin2344234/godot-mcp",
  "title": "Godot MCP",
  "$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
  "version": "0.1.2",
  "packages": [
    {
      "version": "0.1.2",
      "transport": {
        "type": "stdio"
      },
      "identifier": "@shin2344234/godot-mcp",
      "runtimeHint": "npx",
      "registryType": "npm",
      "registryBaseUrl": "https://registry.npmjs.org",
      "environmentVariables": [
        {
          "name": "GODOT_PROJECT_PATH",
          "format": "filepath",
          "description": "Folder of the Godot project (the one containing project.godot). Defaults to the folder the client starts the server in, so set it whenever that is not your project (e.g. in desktop apps).",
          "placeholder": "/path/to/my_game"
        },
        {
          "name": "GODOT_PATH",
          "format": "filepath",
          "description": "Full path of the Godot 4.x executable (GODOT_BIN is accepted too). If unset, the server looks for godot, godot4 or Godot_v4* on PATH. On Windows use the main Godot exe, not the _console.exe launcher.",
          "placeholder": "/usr/local/bin/godot"
        },
        {
          "name": "GODOT_MCP_MODE",
          "format": "string",
          "choices": [
            "full",
            "compact"
          ],
          "default": "full",
          "description": "How tools are exposed: 'full' lists every enabled operation as its own tool (best for clients with tool search); 'compact' lists only core tools plus router tools that reach the rest."
        },
        {
          "name": "GODOT_MCP_TOOLSETS",
          "format": "string",
          "description": "Comma-separated tool groups to enable, or 'all' (default). Groups: core, files, scene, node, script, run, editor, signal, resource, visual, anim, world, audio, project, import, export, code, docs, game, debug, test. 'core' is always on.",
          "placeholder": "core,files,scene,node,script,run"
        },
        {
          "name": "GODOT_MCP_READ_ONLY",
          "format": "boolean",
          "default": "false",
          "description": "Set to true to hide every tool that changes something (inspection only)."
        },
        {
          "name": "GODOT_MCP_ALLOW_EVAL",
          "format": "boolean",
          "default": "false",
          "description": "Set to true to let godot_game_eval run GDScript inside the running game. Off by default: evaluated code can do anything the game can (files, OS calls)."
        },
        {
          "name": "GODOT_MCP_CONFIRM",
          "format": "string",
          "choices": [
            "elicit",
            "never"
          ],
          "default": "elicit",
          "description": "'elicit' asks the user (through the client's elicitation dialog, when supported) before irreversible operations; 'never' skips asking, for unattended runs where nobody can answer."
        },
        {
          "name": "GODOT_MCP_LOG_LEVEL",
          "format": "string",
          "choices": [
            "debug",
            "info",
            "warn",
            "error"
          ],
          "default": "info",
          "description": "Verbosity of the server's stderr log (use 'debug' when filing a bug report)."
        },
        {
          "name": "GODOT_MCP_HEADLESS_TIMEOUT_MS",
          "format": "number",
          "default": "120000",
          "description": "Advanced: timeout for one headless Godot invocation, in milliseconds."
        },
        {
          "name": "GODOT_MCP_BRIDGE_TIMEOUT_MS",
          "format": "number",
          "default": "30000",
          "description": "Advanced: timeout for one request to the live editor bridge, in milliseconds."
        },
        {
          "name": "GODOT_MCP_LSP_PORT",
          "format": "number",
          "description": "Advanced: port of the Godot editor's GDScript language server on 127.0.0.1. Defaults to the port the editor plugin reports, else 6005.",
          "placeholder": "6005"
        },
        {
          "name": "GODOT_MCP_LSP_TIMEOUT_MS",
          "format": "number",
          "default": "15000",
          "description": "Advanced: timeout for one GDScript language server request, in milliseconds."
        },
        {
          "name": "GODOT_MCP_LSP_IDLE_MS",
          "format": "number",
          "default": "600000",
          "description": "Advanced: stop the private headless language server after this many milliseconds without code tool calls."
        },
        {
          "name": "GODOT_MCP_CACHE_DIR",
          "format": "filepath",
          "description": "Advanced: folder for the server's cache (the Godot class docs index). Defaults to the per-user cache folder of the OS."
        }
      ]
    }
  ],
  "repository": {
    "id": "1419961425",
    "url": "https://github.com/shin2344234/godot-mcp",
    "source": "github",
    "subfolder": "server"
  },
  "websiteUrl": "https://github.com/shin2344234/godot-mcp#readme",
  "description": "Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless."
}