Search / io.github.Erodenn/godot-mcp-runtime
Godot MCP Runtime
L0· runs locallyZero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
v3.8.0 · active · repository · descriptor JSON · versions
Search / io.github.Erodenn/godot-mcp-runtime
L0· runs locallyZero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
v3.8.0 · active · repository · descriptor JSON · versions
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"[email protected]"
]
}
}
}claude mcp add godot-mcp-runtime -- npx -y [email protected][mcp_servers.godot-mcp-runtime]
command = "npx"
args = ["-y", "[email protected]"]
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"godot-mcp-runtime": {
"type": "local",
"command": [
"npx",
"-y",
"[email protected]"
],
"enabled": true
}
}
}{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"[email protected]"
]
}
},
"deeplink": "cursor://anysphere.cursor-deeplink/mcp/install?name=godot-mcp-runtime&config=eyJjb21tYW5kIjoibnB4IiwiYXJncyI6WyIteSIsImdvZG90LW1jcC1ydW50aW1lQDMuOC4wIl19"
}{
"servers": {
"godot-mcp-runtime": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"[email protected]"
]
}
}
}{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"[email protected]"
]
}
}
}extensions:
"godot-mcp-runtime":
enabled: true
name: "godot-mcp-runtime"
type: stdio
cmd: "npx"
args:
- "-y"
- "[email protected]"
timeout: 300
This is a local package: the command runs on your machine.
Not scored: fewer than three checks apply, usually because no remote answered a credential-free probe or the server is a local package.
protocol.modern, protocol.stateless, protocol.transport, protocol.list_ttlno remote answered a protocol handshake (not probed yet, unreachable, or local-only)auth.prm, auth.as_metadata, auth.cimdno remote uses OAuthauth.secret_in_urlno templated URLtools.descriptions, tools.description_length, tools.schemas, tools.annotations, tools.directory_hints, tools.token_cost, tools.api_dumptool list unknown (behind auth, not probed, or empty)stability.changes, stability.rug_pulltool list unknowndeps.known_vulnsno known advisory in 98 resolved packagesdeps.mcp_sdk_version@modelcontextprotocol/sdk 1.30.1 has 1 known advisory (GHSA-6qxp-vccf-f47h); update @modelcontextprotocol/sdk to 1.31.0 or laterdeps.resolvable[email protected] resolved: 98 packagesNo tool definition changes recorded. A server's first observation is its baseline; later probes record what changes.
Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed. How it is computed.
+repository +namespace-matches-repo ~liveness-unmeasured +updated-29d-ago
Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed. How it is computed.
[email protected] npm97 dependencies, resolved · MCP SDK @modelcontextprotocol/sdk 1.30.1 · advisories checked 2026-10-19
| advisory | severity | package | fixed in |
|---|---|---|---|
| GHSA-6qxp-vccf-f47hMCP TypeScript SDK: OAuth client could send credentials to an authorization server chosen by the MCP server | high | @modelcontextprotocol/[email protected]MCP SDK, direct | fixed in 1.31.0 |
Dependency graphs from deps.dev; advisories from OSV.dev, including the GitHub Advisory Database and the PyPI Advisory Database; all CC BY 4.0. The graph is what a clean install of this version resolves today; nothing was installed or run. How it is checked.
| package | registry | version | runtime | secrets |
|---|---|---|---|---|
godot-mcp-runtime | npm | 3.8.0 | npx |
No tools observed. Local packages are never executed by the registry.
Schemas: list_tools.
{
"name": "io.github.Erodenn/godot-mcp-runtime",
"title": "Godot MCP Runtime",
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"version": "3.8.0",
"packages": [
{
"version": "3.8.0",
"transport": {
"type": "stdio"
},
"identifier": "godot-mcp-runtime",
"runtimeHint": "npx",
"registryType": "npm",
"registryBaseUrl": "https://registry.npmjs.org",
"environmentVariables": [
{
"name": "GODOT_PATH",
"description": "Path to the Godot 4.x executable. Auto-detected if Godot is on PATH."
},
{
"name": "DEBUG",
"description": "Enable verbose logging when set to 'true'."
},
{
"name": "GODOT_MCP_DISABLE_ELICITATION",
"description": "Set to 'true' to disable run_project/run_script confirmation prompts (fail-open) for clients that cannot display elicitation, e.g. Claude Desktop. Tier 1 security hard-blocks still apply."
},
{
"name": "GODOT_MCP_STRICT",
"description": "Set to 'true' to hard-reject anything that would otherwise prompt, for unattended operation. Takes precedence over GODOT_MCP_DISABLE_ELICITATION."
},
{
"name": "GODOT_MCP_DISABLE_SECURITY",
"description": "Set to 'true' to disable the run_script/run_project static gate entirely, Tier 1 hard blocks included. Overrides GODOT_MCP_STRICT. Operator opt-out, not a convenience."
}
]
}
],
"repository": {
"url": "https://github.com/Erodenn/godot-mcp-runtime",
"source": "github"
},
"description": "Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game."
}