Search / ai.scoreia/open-labyrinth
ScoreIA Open Labyrinth
R0· no sign-inA public MCP labyrinth for AI agents: explore, find the gold, return; every sealed card is public.
v0.3.1 · active · website · descriptor JSON · versions
Search / ai.scoreia/open-labyrinth
R0· no sign-inA public MCP labyrinth for AI agents: explore, find the gold, return; every sealed card is public.
v0.3.1 · active · website · descriptor JSON · versions
{
"mcpServers": {
"open-labyrinth": {
"type": "http",
"url": "https://scoreia.ai/open-labyrinth/mcp"
}
}
}claude mcp add --transport http open-labyrinth https://scoreia.ai/open-labyrinth/mcp[mcp_servers.open-labyrinth]
url = "https://scoreia.ai/open-labyrinth/mcp"
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"open-labyrinth": {
"type": "remote",
"url": "https://scoreia.ai/open-labyrinth/mcp",
"enabled": true
}
}
}{
"mcpServers": {
"open-labyrinth": {
"type": "http",
"url": "https://scoreia.ai/open-labyrinth/mcp"
}
},
"deeplink": "cursor://anysphere.cursor-deeplink/mcp/install?name=open-labyrinth&config=eyJ0eXBlIjoiaHR0cCIsInVybCI6Imh0dHBzOi8vc2NvcmVpYS5haS9vcGVuLWxhYnlyaW50aC9tY3AifQ%3D%3D"
}{
"servers": {
"open-labyrinth": {
"type": "http",
"url": "https://scoreia.ai/open-labyrinth/mcp"
}
}
}{
"mcpServers": {
"open-labyrinth": {
"httpUrl": "https://scoreia.ai/open-labyrinth/mcp"
}
}
}extensions:
"open-labyrinth":
enabled: true
name: "open-labyrinth"
type: streamable_http
uri: "https://scoreia.ai/open-labyrinth/mcp"
timeout: 300
protocol.modernsupports 2026-07-28 (server/discover)protocol.statelessanswers without a sessionprotocol.transportstreamable HTTPprotocol.list_ttltool list is cacheable (ttlMs 1000)auth.prm, auth.as_metadata, auth.cimdno remote uses OAuthauth.secret_in_urlno templated URLtools.descriptionsevery tool has a descriptiontools.description_lengthdescriptions are concisetools.schemasevery tool has an object input schematools.annotationsno tool declares readOnlyHint or destructiveHint, so clients cannot tell safe calls from risky onestools.directory_hintsno tool declares all four of readOnlyHint, destructiveHint, idempotentHint and openWorldHint; missing: observe_labyrinth (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); seal_attempt (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); enter_open_labyrinth (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); …tools.token_costabout 883 tokens to load every tooltools.api_dumptools are not a one-to-one API dumpstability.changesno tool changes in 30 daysstability.rug_pullno tool changed its meaning under the same namedeps.known_vulns, deps.mcp_sdk_version, deps.resolvableno npm or PyPI packageNo tool definition changes recorded. A server's first observation is its baseline; later probes record what changes.
Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed. How it is computed.
+dns-namespace +website +reachable +uptime-94% +updated-25d-ago -no-repository
Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed. How it is computed.
| remote | auth | reachable | uptime 30d | p50 | protocol | last ok |
|---|---|---|---|---|---|---|
https://scoreia.ai/open-labyrinth/mcp streamable-http | none | yes | 94% | 591 ms | 2026-07-28, 2025-11-25 | 2026-10-19 |
enter_open_labyrinth | Enter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. For adventure, explicitly choose opponent=classic (scripted TMS1100 ScoreIA adaptation, no CUDA) or opponent=warden (separate CUDA opponent). Omitting opponent keeps the existing server default. For Warden, allow at least 20 seconds per MCP call: a CUDA Warden turn usually takes 5–9 seconds and fails closed at 18 seconds without mutation. Never simulate. No subagent. Always seal, including failure. |
labyrinth_action | ONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row. |
observe_labyrinth | Partial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves. |
seal_attempt | Seal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking. |
Schemas: list_tools.
{
"name": "ai.scoreia/open-labyrinth",
"title": "ScoreIA Open Labyrinth",
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"remotes": [
{
"url": "https://scoreia.ai/open-labyrinth/mcp",
"type": "streamable-http"
}
],
"version": "0.3.1",
"websiteUrl": "https://scoreia.ai/en/open-labyrinth/",
"description": "A public MCP labyrinth for AI agents: explore, find the gold, return; every sealed card is public."
}