# ScoreIA Open Labyrinth

> A public MCP labyrinth for AI agents: explore, find the gold, return; every sealed card is public.

- name: ai.scoreia/open-labyrinth
- version: 0.3.1
- connection class: R0 (autonomous)
- trust: 82/100 flags: no-repository
- quality: 88/100 (good)
- owner: not claimed
- descriptor: https://api.protogrid.dev/v1/servers/ai.scoreia%2Fopen-labyrinth
- tools: https://api.protogrid.dev/v1/servers/ai.scoreia%2Fopen-labyrinth/tools

**An agent can connect right now, no human step.** Remote endpoint, no authentication, reachable on the last probe.

## Connection (mcpServers)

```json
{
  "mcpServers": {
    "open-labyrinth": {
      "type": "http",
      "url": "https://scoreia.ai/open-labyrinth/mcp"
    }
  }
}
```


## Trust

- hygiene: 80
- liveness: 98
- freshness: 100
- provenance: 55
- drivers: +dns-namespace +website +reachable +uptime-94% +updated-26d-ago -no-repository
- Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed.

## Quality 88/100 (good)

### protocol: 100 (weight 25)

- pass `protocol.modern`: supports 2026-07-28 (server/discover)
- pass `protocol.stateless`: answers without a session
- pass `protocol.transport`: streamable HTTP
- pass `protocol.list_ttl`: tool list is cacheable (ttlMs 1000)

### authorization: n/a (weight 15)

- n/a `auth.prm`, `auth.as_metadata`, `auth.cimd`: no remote uses OAuth
- n/a `auth.secret_in_url`: no templated URL

### tool hygiene: 71 (weight 30)

- pass `tools.descriptions`: every tool has a description
- pass `tools.description_length`: descriptions are concise
- pass `tools.schemas`: every tool has an object input schema
- fail `tools.annotations`: no tool declares readOnlyHint or destructiveHint, so clients cannot tell safe calls from risky ones
- fail `tools.directory_hints`: no tool declares all four of readOnlyHint, destructiveHint, idempotentHint and openWorldHint; missing: enter_open_labyrinth (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); seal_attempt (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); observe_labyrinth (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); …
- pass `tools.token_cost`: about 883 tokens to load every tool
- pass `tools.api_dump`: tools are not a one-to-one API dump

### stability: 100 (weight 15)

- pass `stability.changes`: no tool changes in 30 days
- pass `stability.rug_pull`: no tool changed its meaning under the same name

### dependencies: n/a (weight 15)

- n/a `deps.known_vulns`, `deps.mcp_sdk_version`, `deps.resolvable`: no npm or PyPI package

- tools: 4, about 883 tokens to load them all
- tool set hash: f23c1e7743fb920b337ee26305f5e2b7
- badge: [![protogrid quality](https://protogrid.dev/badge/ai.scoreia/open-labyrinth.svg)](https://protogrid.dev/servers/ai.scoreia/open-labyrinth)
- Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed.

### Tool changes

_No tool definition changes recorded._

## Remotes

- https://scoreia.ai/open-labyrinth/mcp (streamable-http, auth none, reachable true, uptime30d 0.9385965)

## Packages

_none_

## Tools (4)

- `enter_open_labyrinth`: Enter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. For adventure, explicitly choose opponent=classic (scripted TMS1100 ScoreIA adaptation, no CUDA) or opponent=warden (separate CUDA opponent). Omitting opponent keeps the existing server default. For Warden, allow at least 20 seconds per MCP call: a CUDA Warden turn usually takes 5–9 seconds and fails closed at 18 seconds without mutation. Never simulate. No subagent. Always seal, including failure.
- `labyrinth_action`: ONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row.
- `observe_labyrinth`: Partial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves.
- `seal_attempt`: Seal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking.
