tools.schemasevery tool has an object input schema
pass
tools.annotations15 of 15 tools declare readOnlyHint or destructiveHint
pass
tools.directory_hintsevery tool declares readOnlyHint, destructiveHint, idempotentHint and openWorldHint
pass
tools.token_costabout 4,520 tokens to load every tool
pass
tools.api_dumptools are not a one-to-one API dump
stability75 · weight 15
warn
stability.changes25 tool changes in 30 days
pass
stability.rug_pullno tool changed its meaning under the same name
dependenciesn/a · weight 15
n/a
deps.known_vulns, deps.mcp_sdk_version, deps.resolvableno npm or PyPI package
15 tools, about 4,520 tokens to load them all · tool set 4d74877a5f9f · tools last changed 2026-10-11 · checked 2026-10-20 18:06 UTC
Tool changes
persona_saychangeddescription
before
Make a persona PERFORM a reply: the body lip-syncs the text and shows the matching facial expression and body gesture. Pass the persona_id and the exact text the agent is saying this turn; the emotion is detected from the text automatically (or set it explicitly). The returned view animates the body for this turn: show it alongside the reply. This is the turn-by-turn embodiment hook.
after · 78% of words in common
Make a persona PERFORM a reply: the body lip-syncs the text and shows the matching facial expression and body gesture. Pass the persona_id and the exact text the agent is saying this turn; the emotion is detected from the text automatically (or set it explicitly). The returned view animates the body for this turn: show it alongside the reply. Use this whenever the persona speaks, on every turn, with the persona_id from create_agent_persona or get_agent_persona.
get_agent_personachangeddescription
before
Bring back a previously saved persona by its persona_id: the SAME body and identity, in a fresh session. Returns the persona name, its model, the accumulated turn count, and the inline living-body view. Use this at the start of a conversation when the user returns to a named agent.
after · 90% of words in common
Bring back a previously saved persona by its persona_id: the SAME body and identity, in a fresh session. Returns the persona name, its model, the accumulated turn count, and the inline living-body view. Use this when a conversation starts and the user returns to a named agent.
create_agent_personachangeddescription
before
Turn a generated GLB into a NAMED, persistent agent body: a "persona" the assistant reuses across turns and across sessions. The model is copied into durable storage so the body survives the source URL expiring, then registered under a stable persona_id. The returned view renders the LIVING body inline: it idles between turns, and persona_say makes it lip-sync and emote a reply. The persona_id is the handle: keep it and pass it to get_agent_persona or persona_say later to bring the exact same body back. No sign-in required.
after · 86% of words in common
Turn a generated GLB into a NAMED, persistent agent body: a "persona" the assistant reuses across turns and across sessions. The model is copied into durable storage so the body survives the source URL expiring, then registered under a stable persona_id. The returned view renders the LIVING body inline: it idles between turns, and persona_say makes it lip-sync and emote a reply. The persona_id is the handle: keep it and pass it to get_agent_persona or persona_say later to bring the exact same body back. Use this once a rigged model should become a recurring character the assistant speaks through. No sign-in required.
get_item_sourcechangeddescription
before
Free, no account needed. Returns working code that renders one three.ws catalog item on any site: the <agent-3d> web component (pinned to the exact published version with its SRI hash), the <model-viewer> tag our own browse grids use, plain three.js with GLTFLoader, or a React component. Motion clips return three.js code that parses the clip JSON and plays it. Omit `framework` to get the one that fits the item best; pass `all` to get every variant at once.
after · 79% of words in common
Free, no account needed. Returns working code that renders one three.ws catalog item on any site: the <agent-3d> web component (pinned to the exact published version with its SRI hash), the <model-viewer> tag our own browse grids use, plain three.js with GLTFLoader, or a React component. Motion clips return three.js code that parses the clip JSON and plays it. Omit `framework` to get the one that fits the item best; pass `all` to get every variant at once. Use this when you are ready to put a catalog item on a page or in an app; call get_catalog_item first if you still need its license or metadata.
get_catalog_itemchangeddescription
before
Free, no account needed. Read one three.ws catalog item in full by its id from search_catalog (for example "object:adjustable_wrench"): metadata, license, CDN urls, the site links that preview or edit it, related items of the same kind, and which source frameworks get_item_source can emit for it.
after · 77% of words in common
Free, no account needed. Read one three.ws catalog item in full by its id from search_catalog (for example "object:adjustable_wrench"): metadata, license, CDN urls, the site links that preview or edit it, related items of the same kind, and which source frameworks get_item_source can emit for it. Use this after search_catalog to inspect one result before you embed it; for paste-ready code call get_item_source instead.
look_at_modelchangeddescription
before
FREE. See a 3D model instead of just linking to it. Renders the GLB from several angles and returns the frames as images you can actually look at, plus its geometry (triangles, materials, textures) and a plain reading of what those numbers mean. Use it right after generating to check your own work: is the subject complete, is the back finished, is anything melted or fused? Then regenerate naming the fault you saw. Works on any public https .glb, not only ones made here.
after · 100% of words in common
FREE. See a 3D model instead of just linking to it. Renders the GLB from several angles and returns the frames as images you can actually look at, plus its geometry (triangles, materials, textures) and a plain reading of what those numbers mean. Use it to check your own work right after generating: is the subject complete, is the back finished, is anything melted or fused? Then regenerate naming the fault you saw. Works on any public https .glb, not only ones made here.
get_jobchangeddescription
before
Machine-readable status of a generation that returned "pending". Returns status (queued, running, done, failed, not_found), progress (0 to 1, null when unknown), eta_seconds, and next_check_seconds while it runs; the asset links (viewer_url, glb_url, poster_png_url, embed_html) when done; and a plain error with a remedy when it failed. Safe to call on a schedule: it never starts work and is not counted against the generation quota. Same job_id as check_job, which renders the finished model in the inline viewer.
after · 83% of words in common
Machine-readable status of a generation that returned "pending". Returns status (queued, running, done, failed, not_found), progress (0 to 1, null when unknown), eta_seconds, and next_check_seconds while it runs; the asset links (viewer_url, glb_url, poster_png_url, embed_html) when done; and a plain error with a remedy when it failed. Safe to call on a schedule: it never starts work and is not counted against the generation quota. Use this to poll a pending job from code or a loop; call check_job with the same job_id when you want the finished model rendered in the inline viewer.
check_jobchangeddescription
before
Check on a 3D generation that returned status "pending" and collect the finished model. Pass the job_id from the pending result. While it is still rendering you get updated timing; call again after the suggested wait. Checking can save the completed model and restart failed work on another provider. When it is done the model renders inline in the interactive 3D viewer.
after · 82% of words in common
Check on a 3D generation that returned status "pending" and collect the finished model. Pass the job_id from the pending result. While it is still rendering you get updated timing; call again after the suggested wait. Checking can save the completed model and restart failed work on another provider. When it is done the model renders inline in the interactive 3D viewer. Use this when the user is waiting to see the finished model; for quiet polling on a schedule call get_job instead.
refine_modelchangeddescription
before
Iterate on a model you already generated: just describe the change in words ("make it metallic", "bigger helmet", "add wings"). The studio re-generates a new version anchored to the previous one, carrying its form and materials forward. Pass the previous model's glb_url and, when you have it, the prompt that made it (parent_prompt) so the change builds on it. Each refinement is recorded as a new version in a lineage you can revert to or branch from, and the returned lineage drives a version strip in the viewer. Renders the new version inline in the interactive 3D viewer.
after · 88% of words in common
Iterate on a model you already generated: just describe the change in words ("make it metallic", "bigger helmet", "add wings"). The studio re-generates a new version anchored to the previous one, carrying its form and materials forward. Pass the previous model's glb_url and, when you have it, the prompt that made it (parent_prompt) so the change builds on it. Each refinement is recorded as a new version in a lineage you can revert to or branch from, and the returned lineage drives a version strip in the viewer. Renders the new version inline in the interactive 3D viewer. Use this instead of a fresh generation when the user wants to change a model they already have.
forge_avatarchangeddescription
before
Generate a rigged, animation-ready 3D avatar (GLB) from a single text prompt or a reference image, in one step. Generates the mesh, then auto-rigs it with a humanoid skeleton so it is ready to pose and animate. Best for characters; objects are steered to the mesh generator. Renders inline in an interactive 3D viewer.
after · 85% of words in common
Generate a rigged, animation-ready 3D avatar (GLB) from a single text prompt or a reference image, in one step. Generates the mesh, then auto-rigs it with a humanoid skeleton so it is ready to pose and animate. Best for characters; objects are steered to the mesh generator. Renders inline in an interactive 3D viewer. Use this when the user wants a character they can pose or animate.
Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed. How it is computed.
Endpoints
remote
auth
reachable
uptime 30d
p50
protocol
last ok
https://three.ws/api/mcp-studiostreamable-http
none
yes
100%
221 ms
2025-06-18
2026-10-20
Tools (15)
check_job
Check on a 3D generation that returned status "pending" and collect the finished model. Pass the job_id from the pending result. While it is still rendering you get updated timing; call again after the suggested wait. Checking can save the completed model and restart failed work on another provider. When it is done the model renders inline in the interactive 3D viewer. Use this when the user is waiting to see the finished model; for quiet polling on a schedule call get_job instead.
create_agent_persona
Turn a generated GLB into a NAMED, persistent agent body: a "persona" the assistant reuses across turns and across sessions. The model is copied into durable storage so the body survives the source URL expiring, then registered under a stable persona_id. The returned view renders the LIVING body inline: it idles between turns, and persona_say makes it lip-sync and emote a reply. The persona_id is the handle: keep it and pass it to get_agent_persona or persona_say later to bring the exact same body back. Use this once a rigged model should become a recurring character the assistant speaks through. No sign-in required.
forge_avatar
Generate a rigged, animation-ready 3D avatar (GLB) from a single text prompt or a reference image, in one step. Generates the mesh, then auto-rigs it with a humanoid skeleton so it is ready to pose and animate. Best for characters; objects are steered to the mesh generator. Renders inline in an interactive 3D viewer. Use this when the user wants a character they can pose or animate.
forge_free
Turn a text prompt into a textured, downloadable 3D model (GLB), free. Describe a single object, character, or creature; the studio generates an interactive model you can rotate, view, and download. Optional quality tier (draft, standard, high); high is slower and may fall back to standard under load. Renders inline in an interactive 3D viewer. Use this for a single object or creature from text; for a posable character call forge_avatar, and to change a model you already made call refine_model.
get_agent_personaread-only
Bring back a previously saved persona by its persona_id: the SAME body and identity, in a fresh session. Returns the persona name, its model, the accumulated turn count, and the inline living-body view. Use this when a conversation starts and the user returns to a named agent.
get_catalog_itemread-only
Free, no account needed. Read one three.ws catalog item in full by its id from search_catalog (for example "object:adjustable_wrench"): metadata, license, CDN urls, the site links that preview or edit it, related items of the same kind, and which source frameworks get_item_source can emit for it. Use this after search_catalog to inspect one result before you embed it; for paste-ready code call get_item_source instead.
get_item_sourceread-only
Free, no account needed. Returns working code that renders one three.ws catalog item on any site: the <agent-3d> web component (pinned to the exact published version with its SRI hash), the <model-viewer> tag our own browse grids use, plain three.js with GLTFLoader, or a React component. Motion clips return three.js code that parses the clip JSON and plays it. Omit `framework` to get the one that fits the item best; pass `all` to get every variant at once. Use this when you are ready to put a catalog item on a page or in an app; call get_catalog_item first if you still need its license or metadata.
get_job
Machine-readable status of a generation that returned "pending". Returns status (queued, running, done, failed, not_found), progress (0 to 1, null when unknown), eta_seconds, and next_check_seconds while it runs; the asset links (viewer_url, glb_url, poster_png_url, embed_html) when done; and a plain error with a remedy when it failed. Safe to call on a schedule: it never starts work and is not counted against the generation quota. Use this to poll a pending job from code or a loop; call check_job with the same job_id when you want the finished model rendered in the inline viewer.
look_at_modelread-only
FREE. See a 3D model instead of just linking to it. Renders the GLB from several angles and returns the frames as images you can actually look at, plus its geometry (triangles, materials, textures) and a plain reading of what those numbers mean. Use it to check your own work right after generating: is the subject complete, is the back finished, is anything melted or fused? Then regenerate naming the fault you saw. Works on any public https .glb, not only ones made here.
mesh_forge
Generate a textured 3D mesh (GLB) from a text prompt or a reference image URL. In text mode an AI art-director first refines your prompt into an optimized single-subject spec for higher mesh quality. Renders inline in an interactive 3D viewer. Use this for a single object or prop when mesh quality matters most; for characters call text_to_avatar or forge_avatar.
persona_say
Make a persona PERFORM a reply: the body lip-syncs the text and shows the matching facial expression and body gesture. Pass the persona_id and the exact text the agent is saying this turn; the emotion is detected from the text automatically (or set it explicitly). The returned view animates the body for this turn: show it alongside the reply. Use this whenever the persona speaks, on every turn, with the persona_id from create_agent_persona or get_agent_persona.
refine_model
Iterate on a model you already generated: just describe the change in words ("make it metallic", "bigger helmet", "add wings"). The studio re-generates a new version anchored to the previous one, carrying its form and materials forward. Pass the previous model's glb_url and, when you have it, the prompt that made it (parent_prompt) so the change builds on it. Each refinement is recorded as a new version in a lineage you can revert to or branch from, and the returned lineage drives a version strip in the viewer. Renders the new version inline in the interactive 3D viewer. Use this instead of a fresh generation when the user wants to change a model they already have.
rig_mesh
Auto-rig a static 3D model (GLB) into an animation-ready model: adds a humanoid skeleton and skin weights so it can be posed and animated. Provide the GLB URL of a model (e.g. one generated by the other tools). Renders the rigged result inline in an interactive 3D viewer. Use this when you already have a static model; to generate and rig a character in one step call forge_avatar instead.
search_catalogread-only
Free, no account needed. Search every ready-made asset three.ws publishes in one call: CC0 3D props and objects, rigged humanoid characters, and retargetable motion clips. Returns ids, titles, tags, licenses, and CDN urls, plus category facets to narrow the next query. Use this before generating anything: if the catalog already has the prop or character, dropping it in is instant and free where generating one is not. Feed a returned id to get_item_source for code that renders it on any site.
text_to_avatar
Generate a textured 3D avatar (GLB) from a text description or a reference image URL. Best for characters and figures. Renders inline in an interactive 3D viewer. Use this for a character that only needs to be viewed; when it must be posed or animated call forge_avatar instead.