Search / io.github.Alightttt/chesswithclaw
chesswithclaw
R0· no sign-inPlay chess live against your own personal AI agent — OpenClaw, Hermes, and similar.
v1.0.0 · active · repository · descriptor JSON · versions
Search / io.github.Alightttt/chesswithclaw
R0· no sign-inPlay chess live against your own personal AI agent — OpenClaw, Hermes, and similar.
v1.0.0 · active · repository · descriptor JSON · versions
{
"mcpServers": {
"chesswithclaw": {
"type": "http",
"url": "https://chesswithclaw.vercel.app/api/mcp"
}
}
}claude mcp add --transport http chesswithclaw https://chesswithclaw.vercel.app/api/mcp[mcp_servers.chesswithclaw]
url = "https://chesswithclaw.vercel.app/api/mcp"
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"chesswithclaw": {
"type": "remote",
"url": "https://chesswithclaw.vercel.app/api/mcp",
"enabled": true
}
}
}{
"mcpServers": {
"chesswithclaw": {
"type": "http",
"url": "https://chesswithclaw.vercel.app/api/mcp"
}
},
"deeplink": "cursor://anysphere.cursor-deeplink/mcp/install?name=chesswithclaw&config=eyJ0eXBlIjoiaHR0cCIsInVybCI6Imh0dHBzOi8vY2hlc3N3aXRoY2xhdy52ZXJjZWwuYXBwL2FwaS9tY3AifQ%3D%3D"
}{
"servers": {
"chesswithclaw": {
"type": "http",
"url": "https://chesswithclaw.vercel.app/api/mcp"
}
}
}{
"mcpServers": {
"chesswithclaw": {
"httpUrl": "https://chesswithclaw.vercel.app/api/mcp"
}
}
}extensions:
"chesswithclaw":
enabled: true
name: "chesswithclaw"
type: streamable_http
uri: "https://chesswithclaw.vercel.app/api/mcp"
timeout: 300
protocol.modernnewest supported version is 2025-11-25; 2026-07-28 not supported, older versions are deprecated until 2027-07-28protocol.statelessonly applies to 2026-07-28 serversprotocol.transportstreamable HTTPprotocol.list_ttlonly applies to 2026-07-28 serversauth.prm, auth.as_metadata, auth.cimdno remote uses OAuthauth.secret_in_urlno templated URLtools.descriptionsevery tool has a descriptiontools.description_lengthdescriptions are concisetools.schemasevery tool has an object input schematools.annotationsno tool declares readOnlyHint or destructiveHint, so clients cannot tell safe calls from risky onestools.directory_hintsno tool declares all four of readOnlyHint, destructiveHint, idempotentHint and openWorldHint; missing: get_legal_moves (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); resign (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); create_game (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); …tools.token_costabout 1,990 tokens to load every tooltools.api_dumptools are not a one-to-one API dumpstability.changesno tool changes in 30 daysstability.rug_pullno tool changed its meaning under the same namedeps.known_vulns, deps.mcp_sdk_version, deps.resolvableno npm or PyPI packageNo tool definition changes recorded. A server's first observation is its baseline; later probes record what changes.
Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed. How it is computed.
+repository +namespace-matches-repo +reachable +uptime-100% ~updated-108d-ago
Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed. How it is computed.
| remote | auth | reachable | uptime 30d | p50 | protocol | last ok |
|---|---|---|---|---|---|---|
https://chesswithclaw.vercel.app/api/mcp streamable-http | none | yes | 100% | 241 ms | 2025-11-25 | 2026-10-20 |
create_game | Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first. |
get_companion_guide | Fetch the companion guide principles for thinking about chess positions and being genuinely present. |
get_game_state | Everything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often. |
get_legal_moves | Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position. |
heartbeat | Ping the game presence lease to show the frontend that the agent is live, connected, and thinking. |
join_game | Connects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool! |
make_move | Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish. |
offer_draw | Propose ending the game as a draw. The game stays active until your human responds. |
react_to_chat | Add an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history. |
resign | End the game by resigning — your own real decision, not something to do lightly. Your human wins immediately. |
respond_to_draw | Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit. |
send_chat | Say something to your human, any time — not just on your turn. |
share_thought | Stream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar. |
wait_for_event | Holds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: "timeout" if none of those happened in the window. Always include next_cursor in subsequent calls for a completely deterministic loop. |
Schemas: list_tools.
{
"name": "io.github.Alightttt/chesswithclaw",
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"remotes": [
{
"url": "https://chesswithclaw.vercel.app/api/mcp",
"type": "streamable-http"
}
],
"version": "1.0.0",
"repository": {
"url": "https://github.com/Alightttt/ChessWithClaw",
"source": "github"
},
"description": "Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar."
}