protogrid

Search / io.github.Alightttt/chesswithclaw

chesswithclaw

R0· no sign-in

Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.

v1.0.0 · active · repository · descriptor JSON · versions

An agent can connect right now, no human step.Remote endpoint, no authentication, reachable on the last probe.
Quality79good
Trust87of 100
Uptime, 30 days100%
Latency p50241 ms

Connect

8 clients · secrets stay placeholders
{
  "mcpServers": {
    "chesswithclaw": {
      "type": "http",
      "url": "https://chesswithclaw.vercel.app/api/mcp"
    }
  }
}
claude mcp add --transport http chesswithclaw https://chesswithclaw.vercel.app/api/mcp
[mcp_servers.chesswithclaw]
url = "https://chesswithclaw.vercel.app/api/mcp"
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "chesswithclaw": {
      "type": "remote",
      "url": "https://chesswithclaw.vercel.app/api/mcp",
      "enabled": true
    }
  }
}
{
  "mcpServers": {
    "chesswithclaw": {
      "type": "http",
      "url": "https://chesswithclaw.vercel.app/api/mcp"
    }
  },
  "deeplink": "cursor://anysphere.cursor-deeplink/mcp/install?name=chesswithclaw&config=eyJ0eXBlIjoiaHR0cCIsInVybCI6Imh0dHBzOi8vY2hlc3N3aXRoY2xhdy52ZXJjZWwuYXBwL2FwaS9tY3AifQ%3D%3D"
}
{
  "servers": {
    "chesswithclaw": {
      "type": "http",
      "url": "https://chesswithclaw.vercel.app/api/mcp"
    }
  }
}
{
  "mcpServers": {
    "chesswithclaw": {
      "httpUrl": "https://chesswithclaw.vercel.app/api/mcp"
    }
  }
}
extensions:
  "chesswithclaw":
    enabled: true
    name: "chesswithclaw"
    type: streamable_http
    uri: "https://chesswithclaw.vercel.app/api/mcp"
    timeout: 300

Quality 79 / 100good

protocol75 · weight 25
  • warn
    protocol.modernnewest supported version is 2025-11-25; 2026-07-28 not supported, older versions are deprecated until 2027-07-28
  • n/a
    protocol.statelessonly applies to 2026-07-28 servers
  • pass
    protocol.transportstreamable HTTP
  • n/a
    protocol.list_ttlonly applies to 2026-07-28 servers
authorizationn/a · weight 15
  • n/a
    auth.prm, auth.as_metadata, auth.cimdno remote uses OAuth
  • n/a
    auth.secret_in_urlno templated URL
tool hygiene71 · weight 30
  • pass
    tools.descriptionsevery tool has a description
  • pass
    tools.description_lengthdescriptions are concise
  • pass
    tools.schemasevery tool has an object input schema
  • fail
    tools.annotationsno tool declares readOnlyHint or destructiveHint, so clients cannot tell safe calls from risky ones
  • fail
    tools.directory_hintsno tool declares all four of readOnlyHint, destructiveHint, idempotentHint and openWorldHint; missing: get_legal_moves (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); resign (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); create_game (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); …
  • pass
    tools.token_costabout 1,990 tokens to load every tool
  • pass
    tools.api_dumptools are not a one-to-one API dump
stability100 · weight 15
  • pass
    stability.changesno tool changes in 30 days
  • pass
    stability.rug_pullno tool changed its meaning under the same name
dependenciesn/a · weight 15
  • n/a
    deps.known_vulns, deps.mcp_sdk_version, deps.resolvableno npm or PyPI package

14 tools, about 1,990 tokens to load them all · tool set 639b97d42acc · checked 2026-10-20 09:31 UTC

Tool changes

No tool definition changes recorded. A server's first observation is its baseline; later probes record what changes.

Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed. How it is computed.

Trust 87 / 100

provenance80
liveness100
freshness65
hygiene100

+repository +namespace-matches-repo +reachable +uptime-100% ~updated-108d-ago

Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed. How it is computed.

Endpoints

remoteauthreachableuptime 30dp50protocollast ok
https://chesswithclaw.vercel.app/api/mcp streamable-httpnoneyes100%241 ms2025-11-252026-10-20

Tools (14)

create_gameSet up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.
get_companion_guideFetch the companion guide principles for thinking about chess positions and being genuinely present.
get_game_stateEverything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.
get_legal_movesPure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.
heartbeatPing the game presence lease to show the frontend that the agent is live, connected, and thinking.
join_gameConnects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!
make_moveSubmit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi, or hinglish.
offer_drawPropose ending the game as a draw. The game stays active until your human responds.
react_to_chatAdd an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history.
resignEnd the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.
respond_to_drawAccept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.
send_chatSay something to your human, any time — not just on your turn.
share_thoughtStream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.
wait_for_eventHolds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: "timeout" if none of those happened in the window. Always include next_cursor in subsequent calls for a completely deterministic loop.

Schemas: list_tools.

Similar MCP servers

Official server.json
{
  "name": "io.github.Alightttt/chesswithclaw",
  "$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
  "remotes": [
    {
      "url": "https://chesswithclaw.vercel.app/api/mcp",
      "type": "streamable-http"
    }
  ],
  "version": "1.0.0",
  "repository": {
    "url": "https://github.com/Alightttt/ChessWithClaw",
    "source": "github"
  },
  "description": "Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar."
}