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Show & Tell

R0· no sign-in

Daily photo game: you see a secret word, show it in photos, and your AI guesses it.

v1.0.0 · active · website · descriptor JSON · versions

An agent can connect right now, no human step.Remote endpoint, no authentication, reachable on the last probe.
Quality72needs work
Trust83of 100
Uptime, 30 days100%
Latency p50736 ms

Connect

8 clients · secrets stay placeholders
{
  "mcpServers": {
    "show-and-tell": {
      "type": "http",
      "url": "https://playshowandtell.com/mcp"
    }
  }
}
claude mcp add --transport http show-and-tell https://playshowandtell.com/mcp
[mcp_servers.show-and-tell]
url = "https://playshowandtell.com/mcp"
{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "show-and-tell": {
      "type": "remote",
      "url": "https://playshowandtell.com/mcp",
      "enabled": true
    }
  }
}
{
  "mcpServers": {
    "show-and-tell": {
      "type": "http",
      "url": "https://playshowandtell.com/mcp"
    }
  },
  "deeplink": "cursor://anysphere.cursor-deeplink/mcp/install?name=show-and-tell&config=eyJ0eXBlIjoiaHR0cCIsInVybCI6Imh0dHBzOi8vcGxheXNob3dhbmR0ZWxsLmNvbS9tY3AifQ%3D%3D"
}
{
  "servers": {
    "show-and-tell": {
      "type": "http",
      "url": "https://playshowandtell.com/mcp"
    }
  }
}
{
  "mcpServers": {
    "show-and-tell": {
      "httpUrl": "https://playshowandtell.com/mcp"
    }
  }
}
extensions:
  "show-and-tell":
    enabled: true
    name: "show-and-tell"
    type: streamable_http
    uri: "https://playshowandtell.com/mcp"
    timeout: 300

Quality 72 / 100needs work

protocol75 · weight 25
  • warn
    protocol.modernnewest supported version is 2025-11-25; 2026-07-28 not supported, older versions are deprecated until 2027-07-28
  • n/a
    protocol.statelessonly applies to 2026-07-28 servers
  • pass
    protocol.transportstreamable HTTP
  • n/a
    protocol.list_ttlonly applies to 2026-07-28 servers
authorizationn/a · weight 15
  • n/a
    auth.prm, auth.as_metadata, auth.cimdno remote uses OAuth
  • n/a
    auth.secret_in_urlno templated URL
tool hygiene93 · weight 30
  • pass
    tools.descriptionsevery tool has a description
  • warn
    tools.description_length1 tools have descriptions over 1,024 characters, which crowds the context
  • pass
    tools.schemasevery tool has an object input schema
  • pass
    tools.annotations6 of 6 tools declare readOnlyHint or destructiveHint
  • pass
    tools.directory_hintsevery tool declares readOnlyHint, destructiveHint, idempotentHint and openWorldHint
  • pass
    tools.token_costabout 2,892 tokens to load every tool
  • pass
    tools.api_dumptools are not a one-to-one API dump
stability25 · weight 15
  • warn
    stability.changes15 tool changes in 30 days
  • fail
    stability.rug_pull2 tools kept their name but changed most of their description in 30 days; review before trusting them
dependenciesn/a · weight 15
  • n/a
    deps.known_vulns, deps.mcp_sdk_version, deps.resolvableno npm or PyPI package

6 tools, about 2,892 tokens to load them all · tool set 5c9b92c69018 · tools last changed 2026-10-10 · checked 2026-10-21 01:06 UTC

Tool changes

  • call_foulchangeddescription, input schemameaning changed
    before

    Call a foul when a photo contains letters, numbers, or a screen, or when the user types a hint about the word. The photo doesn't count and no shot is used. In Get Out & Go, background text is fine: call a foul only when a sign or screen gives the word away, or the user types a hint. Pass the star if you know it. In a friends challenge, pass its challenge code.

    after · 49% of words in common

    Call a foul when words, not the picture, would do the telling: writing made for the game (a note, letter tiles), a screen held up to show something, a hint the user types about the word, or your guess is written in the photo. Writing that's already in the world (a label, a logo, a sign) is not a foul unless your guess is written in it. The photo doesn't count and no shot is used. In Get Out & Go, pass the star if you know it. In a friends challenge, pass its challenge code.

  • submit_guesschangeddescription
    before

    Lock in exactly one single-word guess for the user's newest photo, or for the hint they just spent, based on all of today's photos together. First describe the photo to the user in one sentence (after a hint, say what it changes). One guess per new photo or hint: otherwise the next guess waits for the next photo. Photos with letters, numbers, or a screen, and typed hints about the word, are fouls: use call_foul instead. Returns how close the guess is: cold, warm, hot, burning, or correct. In Get Out & Go, pass star: which of the five words the photo is for. Use every photo of that word so far. Background text is fine there; a sign that names the word is a foul. In a friends challenge, pass its challenge code.

    after · 70% of words in common

    Lock in exactly one single-word guess for the user's newest photo, or for the hint they just spent, based on all of today's photos together. First describe the photo to the user in one sentence (after a hint, say what it changes). One guess per new photo or hint: otherwise the next guess waits for the next photo. Writing that's already in the world is fine, but the guess can't be a word written in the photo. When writing was made for the game, a screen stands in for the real thing, the user types a hint, or your guess is written in the photo, use call_foul instead. Returns how close the guess is: cold, warm, hot, burning, or correct. In Get Out & Go, pass star: which of the five words the photo is for. Use every photo of that word so far. In a friends challenge, pass its challenge code.

  • start_challengeadded

    Set up a friends challenge. The user gets a code and an invite to paste into their group chat (texts, WhatsApp, anything), and everyone who joins plays the same secret word by the daily's rules: six shots, a hint is a shot, fewest shots wins, ties go to the fastest. The user plays their own round right away, like a daily round, with the challenge code on every call. Joining stays open for 2 hours (or 1 or 3, their pick) for up to 8 players, and the board stays hidden until everyone's done or 24 hours pass. Pass rematch with a finished challenge's code to play the same group again with a new word.

  • get_statuschangeddescription, input schemameaning changed
    before

    Check the user's Show & Tell day: whether today's word is played, their streak, whether the streak is at risk, and when the next word unlocks. Use it for check-ins and for daily reminders the user asked you to schedule.

    after · 45% of words in common

    Check the user's Show & Tell day: whether today's word is played, their streak, whether the streak is at risk, and when the next word unlocks. Use it for check-ins and for daily reminders the user asked you to schedule. With mode "go" it checks Get Out & Go instead: whether today's list is open, how far along they are, and after 9 p.m. their results and the photobomb. With a challenge code it checks that friends challenge: who's in, who's done, and the board once it's out. Without one, the daily status also lists the user's challenges in play.

  • use_lifelinechangeddescription, input schema
    before

    Use this only when the user asks for a hint. Reveals the word's category (after the first photo), its length (after 2 shots), or its first letter (after 4 shots). A hint is a shot of its own: right after it, call submit_guess with your guess, using every photo so far plus the hint; no new photo needed. One hint per shot. Each hint adds a 💡 to the user's share grid, and solving with no hints is the brag.

    after · 72% of words in common

    Use this only when the user asks for a hint. Reveals the word's category (after the first photo), its length (after 2 shots), or its first letter (after 4 shots). A hint is a shot of its own: right after it, call submit_guess with your guess, using every photo so far plus the hint; no new photo needed. One hint per shot. Each hint adds a 💡 to the user's share grid, and solving with no hints is the brag. In Get Out & Go, pass the star of the word, and kind "where" (where it's usually found), "letters" or "first_letter"; then guess that word right away with the same star. In a friends challenge, pass its challenge code; the hint shows on the board.

  • call_foulchangeddescription, input schema
    before

    Call a foul when a photo contains letters, numbers, or a screen, or when the user types a hint about the word. The photo doesn't count and no shot is used.

    after · 53% of words in common

    Call a foul when a photo contains letters, numbers, or a screen, or when the user types a hint about the word. The photo doesn't count and no shot is used. In Get Out & Go, background text is fine: call a foul only when a sign or screen gives the word away, or the user types a hint. Pass the star if you know it. In a friends challenge, pass its challenge code.

  • submit_guesschangeddescription, input schema
    before

    Lock in exactly one single-word guess for the user's newest photo, or for the hint they just spent, based on all of today's photos together. First describe the photo to the user in one sentence (after a hint, say what it changes). One guess per new photo or hint: otherwise the next guess waits for the next photo. Photos with letters, numbers, or a screen, and typed hints about the word, are fouls: use call_foul instead. Returns how close the guess is: cold, warm, hot, burning, or correct.

    after · 74% of words in common

    Lock in exactly one single-word guess for the user's newest photo, or for the hint they just spent, based on all of today's photos together. First describe the photo to the user in one sentence (after a hint, say what it changes). One guess per new photo or hint: otherwise the next guess waits for the next photo. Photos with letters, numbers, or a screen, and typed hints about the word, are fouls: use call_foul instead. Returns how close the guess is: cold, warm, hot, burning, or correct. In Get Out & Go, pass star: which of the five words the photo is for. Use every photo of that word so far. Background text is fine there; a sign that names the word is a foul. In a friends challenge, pass its challenge code.

  • start_roundchangeddescription, input schema
    before

    Start or resume today's Show & Tell round. Show & Tell is a daily game you play with the user: they get a secret word you're not allowed to know, they send you photos of the real world, and you guess the word from the photos. Everyone gets the same word each day. Use this when the user wants to play or asks about today's word. The result has the score so far and how the user sees their word: on the Show & Tell card in apps that show it, or through a private link for the user. Only the user opens that link: it reveals the word, and opening it yourself voids the round. You start without the word's category; the user can spend a hint to reveal it. Leave player empty for a first-time player, then pass the returned code on every later call, including in new chats, so the streak carries over.

    after · 73% of words in common

    Start or resume today's Show & Tell round. Show & Tell is a daily game you play with the user: they get a secret word you're not allowed to know, they send you photos of the real world, and you guess the word from the photos. Everyone gets the same word each day. Use this when the user wants to play or asks about today's word. The result has the score so far and how the user sees their word: on the Show & Tell card in apps that show it, or through a private link for the user. Only the user opens that link: it reveals the word, and opening it yourself voids the round. You start without the word's category; the user can spend a hint to reveal it. Leave player empty for a first-time player, then pass the returned code on every later call, including in new chats, so the streak carries over. With mode "go" it starts or resumes today's Get Out & Go instead: five words hiding outside, one at each star (1 to 5), open from 6 a.m. to 9 p.m. in the user's time zone. The user sees the five words on the card or a private /g/ link, never you. With a challenge code it joins that friends challenge instead, or picks the user's round in it back up: the user says "Play Show & Tell challenge K7QFX". Pass name, the first name their friends know them by, for the board.

  • use_lifelinechangeddescription
    before

    Use this only when the user asks for a hint. Reveals the word's category (any time), its length (after 2 shots), or its first letter (after 4 shots). Each hint adds a 💡 to the user's share grid, and solving with no hints is the brag.

    after · 63% of words in common

    Use this only when the user asks for a hint. Reveals the word's category (after the first photo), its length (after 2 shots), or its first letter (after 4 shots). A hint is a shot of its own: right after it, call submit_guess with your guess, using every photo so far plus the hint; no new photo needed. One hint per shot. Each hint adds a 💡 to the user's share grid, and solving with no hints is the brag.

  • submit_guesschangeddescription, input schema
    before

    Lock in exactly one single-word guess for the user's newest photo, based on all of today's photos together. Describe the photo to the user in one sentence first. One guess per new photo: the next guess waits for the next photo. Photos with letters, numbers, or a screen, and typed hints about the word, are fouls: use call_foul instead. Returns how close the guess is: cold, warm, hot, burning, or correct.

    after · 84% of words in common

    Lock in exactly one single-word guess for the user's newest photo, or for the hint they just spent, based on all of today's photos together. First describe the photo to the user in one sentence (after a hint, say what it changes). One guess per new photo or hint: otherwise the next guess waits for the next photo. Photos with letters, numbers, or a screen, and typed hints about the word, are fouls: use call_foul instead. Returns how close the guess is: cold, warm, hot, burning, or correct.

Showing the latest 10. Full history: list_changes · trend: quality JSON.

Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed. How it is computed.

Trust 83 / 100

no-repository
provenance55
liveness100
freshness100
hygiene80

+dns-namespace +website +reachable +uptime-100% +updated-14d-ago -no-repository

Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed. How it is computed.

Endpoints

remoteauthreachableuptime 30dp50protocollast ok
https://playshowandtell.com/mcp streamable-httpnoneyes100%736 ms2025-11-252026-10-20

Tools (6)

call_foulCall a foul when words, not the picture, would do the telling: writing made for the game (a note, letter tiles), a screen held up to show something, a hint the user types about the word, or your guess is written in the photo. Writing that's already in the world (a label, a logo, a sign) is not a foul unless your guess is written in it. The photo doesn't count and no shot is used. In Get Out & Go, pass the star if you know it. In a friends challenge, pass its challenge code.
get_statusread-onlyCheck the user's Show & Tell day: whether today's word is played, their streak, whether the streak is at risk, and when the next word unlocks. Use it for check-ins and for daily reminders the user asked you to schedule. With mode "go" it checks Get Out & Go instead: whether today's list is open, how far along they are, and after 9 p.m. their results and the photobomb. With a challenge code it checks that friends challenge: who's in, who's done, and the board once it's out. Without one, the daily status also lists the user's challenges in play.
start_challengeSet up a friends challenge. The user gets a code and an invite to paste into their group chat (texts, WhatsApp, anything), and everyone who joins plays the same secret word by the daily's rules: six shots, a hint is a shot, fewest shots wins, ties go to the fastest. The user plays their own round right away, like a daily round, with the challenge code on every call. Joining stays open for 2 hours (or 1 or 3, their pick) for up to 8 players, and the board stays hidden until everyone's done or 24 hours pass. Pass rematch with a finished challenge's code to play the same group again with a new word.
start_roundStart or resume today's Show & Tell round. Show & Tell is a daily game you play with the user: they get a secret word you're not allowed to know, they send you photos of the real world, and you guess the word from the photos. Everyone gets the same word each day. Use this when the user wants to play or asks about today's word. The result has the score so far and how the user sees their word: on the Show & Tell card in apps that show it, or through a private link for the user. Only the user opens that link: it reveals the word, and opening it yourself voids the round. You start without the word's category; the user can spend a hint to reveal it. Leave player empty for a first-time player, then pass the returned code on every later call, including in new chats, so the streak carries over. With mode "go" it starts or resumes today's Get Out & Go instead: five words hiding outside, one at each star (1 to 5), open from 6 a.m. to 9 p.m. in the user's time zone. The user sees the five words on the card or a private /g/ link, never you. With a challenge code it joins that friends challenge instead, or picks the user's round in it back up: the user says "Play Show & Tell challenge K7QFX". Pass name, the first name their friends know them by, for the board.
submit_guessLock in exactly one single-word guess for the user's newest photo, or for the hint they just spent, based on all of today's photos together. First describe the photo to the user in one sentence (after a hint, say what it changes). One guess per new photo or hint: otherwise the next guess waits for the next photo. Writing that's already in the world is fine, but the guess can't be a word written in the photo. When writing was made for the game, a screen stands in for the real thing, the user types a hint, or your guess is written in the photo, use call_foul instead. Returns how close the guess is: cold, warm, hot, burning, or correct. In Get Out & Go, pass star: which of the five words the photo is for. Use every photo of that word so far. In a friends challenge, pass its challenge code.
use_lifelineUse this only when the user asks for a hint. Reveals the word's category (after the first photo), its length (after 2 shots), or its first letter (after 4 shots). A hint is a shot of its own: right after it, call submit_guess with your guess, using every photo so far plus the hint; no new photo needed. One hint per shot. Each hint adds a 💡 to the user's share grid, and solving with no hints is the brag. In Get Out & Go, pass the star of the word, and kind "where" (where it's usually found), "letters" or "first_letter"; then guess that word right away with the same star. In a friends challenge, pass its challenge code; the hint shows on the board.

Schemas: list_tools.

Similar MCP servers

Official server.json
{
  "name": "com.playshowandtell/show-and-tell",
  "icons": [
    {
      "src": "https://playshowandtell.com/brand/logo/png/app-icon-512.png",
      "sizes": [
        "512x512"
      ],
      "mimeType": "image/png"
    }
  ],
  "title": "Show & Tell",
  "$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
  "remotes": [
    {
      "url": "https://playshowandtell.com/mcp",
      "type": "streamable-http"
    }
  ],
  "version": "1.0.0",
  "websiteUrl": "https://playshowandtell.com",
  "description": "Daily photo game: you see a secret word, show it in photos, and your AI guesses it."
}