Search / com.jabbertoon/cartoon-studio
Jabbertoon cartoon studio
R0· no sign-inFree 2D cartoon studio: moves, characters and looks; check a cartoon; share links. No key.
v1.0.0 · active · website · descriptor JSON · versions
Search / com.jabbertoon/cartoon-studio
R0· no sign-inFree 2D cartoon studio: moves, characters and looks; check a cartoon; share links. No key.
v1.0.0 · active · website · descriptor JSON · versions
{
"mcpServers": {
"cartoon-studio": {
"type": "http",
"url": "https://jabbertoon.com/mcp"
}
}
}claude mcp add --transport http cartoon-studio https://jabbertoon.com/mcp[mcp_servers.cartoon-studio]
url = "https://jabbertoon.com/mcp"
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"cartoon-studio": {
"type": "remote",
"url": "https://jabbertoon.com/mcp",
"enabled": true
}
}
}{
"mcpServers": {
"cartoon-studio": {
"type": "http",
"url": "https://jabbertoon.com/mcp"
}
},
"deeplink": "cursor://anysphere.cursor-deeplink/mcp/install?name=cartoon-studio&config=eyJ0eXBlIjoiaHR0cCIsInVybCI6Imh0dHBzOi8vamFiYmVydG9vbi5jb20vbWNwIn0%3D"
}{
"servers": {
"cartoon-studio": {
"type": "http",
"url": "https://jabbertoon.com/mcp"
}
}
}{
"mcpServers": {
"cartoon-studio": {
"httpUrl": "https://jabbertoon.com/mcp"
}
}
}extensions:
"cartoon-studio":
enabled: true
name: "cartoon-studio"
type: streamable_http
uri: "https://jabbertoon.com/mcp"
timeout: 300
protocol.modernsupports 2026-07-28 (server/discover)protocol.statelessanswers without a sessionprotocol.transportstreamable HTTPprotocol.list_ttltool list is cacheable (ttlMs 3600000)auth.prm, auth.as_metadata, auth.cimdno remote uses OAuthauth.secret_in_urlno templated URLtools.descriptionsevery tool has a descriptiontools.description_length1 tools have descriptions over 1,024 characters, which crowds the contexttools.schemasevery tool has an object input schematools.annotations9 of 9 tools declare readOnlyHint or destructiveHinttools.directory_hints1 of 9 tools declare all four hints; missing: get_guide (destructiveHint, idempotentHint); list_moves (destructiveHint, idempotentHint); get_move (destructiveHint, idempotentHint); …tools.token_costabout 2,407 tokens to load every tooltools.api_dumptools are not a one-to-one API dumpstability.changes19 tool changes in 30 daysstability.rug_pull4 tools kept their name but changed most of their description in 30 days; review before trusting themdeps.known_vulns, deps.mcp_sdk_version, deps.resolvableno npm or PyPI packagereport_problemchangeddescription, input schemaTells the people who make Jabbertoon something is wrong: a wrong answer, a check that refused a good cartoon or passed a bad one, a move that looks wrong, a link that does not open, wrong docs, or something missing. Unlike the other tools, it keeps what you send: the report (kind, tool, code, where, item, note) is saved for a person to read. Never put the cartoon, a name, an address or anything about the person you help in it. Example: {"kind": "validator_wrong", "tool": "validate", "code": "op_unknown", "note": "say was refused in a cartoon"}.
Tells the people who make Jabbertoon something is wrong: a wrong answer, a check that refused a good cartoon or passed a bad one, a move that looks wrong, a link that does not open, wrong docs, something missing, or a step that was hard to get right (kind hard_step, with hard_because: optional, never needed to go on). Unlike the other tools, it keeps what you send: the report (kind, tool, code, where, item, note, hard_because) is saved for a person to read. Never put the cartoon, a name, an address or anything about the person you help in it. Example: {"kind": "validator_wrong", "tool": "validate", "code": "op_unknown", "note": "say was refused in a cartoon"}.
buildchangeddescriptionBuilds anything (a character, an animal, a car, a house, a rocket) in Jabbertoon's one 3D builder from steps, the ones its buttons take: spine, grow, bone (a skeleton and its skin, a bone at a time, as in Blender), add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts, legs, size in blocks) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, a world or a game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and kind "game" a game seen from the side, from above or in space, or "trench", "space", "surface" or "sky" a game with depth to fly, "walk" a place to walk at real size (played on foot: told what cannot be reached). A refused step says where, why and how to fix it. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}.
Builds anything (a character, an animal, a car, a house) in Jabbertoon's 3D builder from steps, as its buttons do: spine, grow, bone (a skeleton, a bone at a time), add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts and size) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, world or game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and kind "game" a game seen from the side, from above or in space, or "trench", "space", "surface" or "sky" a game with depth to fly, "walk" a place to walk at real size (played on foot: told what cannot be reached). A refused step says where, why and how to fix it. export_link opens Export, free: STL/3MF to 3D print, glTF (Blender, Unity, Godot), SVG, Minecraft .schem. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}.
get_guidechangeddescriptionCall this first. Returns one topic of Jabbertoon's guide as Markdown (under 20,000 characters): start (what it makes and the order of calls), cartoon (the JSON program: cast, scenes, lines, moves), text (the same cartoon as screenplay text), moves, characters, looks, voices, places, errors, limits, build (the 3D builder's steps), game (a game's steps), song (the editor's own file: Studio characters, lines, moves, camera shots and a song the cast sings). Units everywhere: x and y are shares of the stage (0 to 1, the ground at 0.92), times are seconds. Example: {"topic": "cartoon"}.
Call this first. Returns one topic of Jabbertoon's guide as Markdown (under 20,000 characters): start (what it makes and the order of calls), cartoon (the JSON program: cast, scenes, lines, moves), text (the same cartoon as screenplay text), moves, characters, looks, voices, places, errors, limits, build (the 3D builder's steps), export (a build as a 3D printer's STL or 3MF, glTF for Blender, SVG blueprints, Minecraft), world (a world of blocks), walk (a place to walk), game (a game's steps), song (the editor's own file: Studio characters, lines, moves, camera shots and a song the cast sings). Units everywhere: x and y are shares of the stage (0 to 1, the ground at 0.92), times are seconds. Example: {"topic": "cartoon"}.
buildchangeddescriptionBuilds anything (a character, an animal, a car, a house, a rocket) in Jabbertoon's one 3D builder from steps, the ones its buttons take: spine, grow, bone (a skeleton and its skin, a bone at a time, as in Blender), add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts, legs, size in blocks) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, a world or a game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and kind "game" a game seen from the side, from above or in space, or "trench", "space", "surface" or "sky" a game with depth to fly. A refused step says where, why and how to fix it. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}.
Builds anything (a character, an animal, a car, a house, a rocket) in Jabbertoon's one 3D builder from steps, the ones its buttons take: spine, grow, bone (a skeleton and its skin, a bone at a time, as in Blender), add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts, legs, size in blocks) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, a world or a game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and kind "game" a game seen from the side, from above or in space, or "trench", "space", "surface" or "sky" a game with depth to fly, "walk" a place to walk at real size (played on foot: told what cannot be reached). A refused step says where, why and how to fix it. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}.
get_guidechangedinput schemaget_guidechangeddescription, input schemaCall this first. Returns one topic of Jabbertoon's guide as Markdown (under 20,000 characters): start (what it makes and the order of calls), cartoon (the JSON program: cast, scenes, lines, moves), text (the same cartoon as screenplay text), moves, characters, looks, voices, places, errors, limits, build (the 3D builder's steps), game (a game's steps). Units everywhere: x and y are shares of the stage (0 to 1, the ground at 0.92), times are seconds. Example: {"topic": "cartoon"}.
Call this first. Returns one topic of Jabbertoon's guide as Markdown (under 20,000 characters): start (what it makes and the order of calls), cartoon (the JSON program: cast, scenes, lines, moves), text (the same cartoon as screenplay text), moves, characters, looks, voices, places, errors, limits, build (the 3D builder's steps), game (a game's steps), song (the editor's own file: Studio characters, lines, moves, camera shots and a song the cast sings). Units everywhere: x and y are shares of the stage (0 to 1, the ground at 0.92), times are seconds. Example: {"topic": "cartoon"}.
buildchangeddescription, input schemaBuilds anything (a character, an animal, a car, a house, a rocket) in Jabbertoon's one 3D builder from steps, the ones its buttons take: spine, grow, add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts, legs, size in blocks) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, a world or a game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and kind "game" a game seen from the side, from above or in space, or "trench", "space", "surface" or "sky" a game with depth to fly. A refused step says where, why and how to fix it. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}.
Builds anything (a character, an animal, a car, a house, a rocket) in Jabbertoon's one 3D builder from steps, the ones its buttons take: spine, grow, bone (a skeleton and its skin, a bone at a time, as in Blender), add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts, legs, size in blocks) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, a world or a game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and kind "game" a game seen from the side, from above or in space, or "trench", "space", "surface" or "sky" a game with depth to fly. A refused step says where, why and how to fix it. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}.
buildchangeddescription, input schemaBuilds anything (a character, an animal, a car, a house, a rocket) in Jabbertoon's one 3D builder from steps, the ones its buttons take: spine, grow, add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts, legs, size in blocks) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, a world or a game. Over MCP the answer also shows a picture of it from four sides. A refused step says where, why and how to fix it. The steps: get_guide {"topic": "build"}.
Builds anything (a character, an animal, a car, a house, a rocket) in Jabbertoon's one 3D builder from steps, the ones its buttons take: spine, grow, add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts, legs, size in blocks) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, a world or a game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and kind "game" a game seen from the side, from above or in space, or "trench", "space", "surface" or "sky" a game with depth to fly. A refused step says where, why and how to fix it. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}.
get_guidechangeddescription, input schemaCall this first. Returns one topic of Jabbertoon's guide as Markdown (under 20,000 characters): start (what it makes and the order of calls), cartoon (the JSON program: cast, scenes, lines, moves), text (the same cartoon as screenplay text), moves, characters, looks, voices, places, errors, limits, build (the 3D builder's steps). Units everywhere: x and y are shares of the stage (0 to 1, the ground at 0.92), times are seconds. Example: {"topic": "cartoon"}.
Call this first. Returns one topic of Jabbertoon's guide as Markdown (under 20,000 characters): start (what it makes and the order of calls), cartoon (the JSON program: cast, scenes, lines, moves), text (the same cartoon as screenplay text), moves, characters, looks, voices, places, errors, limits, build (the 3D builder's steps), game (a game's steps). Units everywhere: x and y are shares of the stage (0 to 1, the ground at 0.92), times are seconds. Example: {"topic": "cartoon"}.
buildaddedBuilds anything (a character, an animal, a car, a house, a rocket) in Jabbertoon's one 3D builder from steps, the ones its buttons take: spine, grow, add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts, legs, size in blocks) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, a world or a game. Over MCP the answer also shows a picture of it from four sides. A refused step says where, why and how to fix it. The steps: get_guide {"topic": "build"}.
Showing the latest 10. Full history: list_changes · trend: quality JSON.
Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed. How it is computed.
+dns-namespace +website +reachable +uptime-98% +updated-16d-ago -no-repository
Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed. How it is computed.
| remote | auth | reachable | uptime 30d | p50 | protocol | last ok |
|---|---|---|---|---|---|---|
https://jabbertoon.com/mcp streamable-http | none | yes | 98% | 451 ms | 2026-07-28, 2025-11-25, 2025-06-18, 2025-03-26, 2024-11-05 | 2026-10-19 |
buildread-only | Builds anything (a character, an animal, a car, a house) in Jabbertoon's 3D builder from steps, as its buttons do: spine, grow, bone (a skeleton, a bone at a time), add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts and size) and gives a jabbertoon.com/editor/ link that opens it in the Studio, to change and use in a cartoon, world or game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and kind "game" a game seen from the side, from above or in space, or "trench", "space", "surface" or "sky" a game with depth to fly, "walk" a place to walk at real size (played on foot: told what cannot be reached). A refused step says where, why and how to fix it. export_link opens Export, free: STL/3MF to 3D print, glTF (Blender, Unity, Godot), SVG, Minecraft .schem. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}. |
get_guideread-only | Call this first. Returns one topic of Jabbertoon's guide as Markdown (under 20,000 characters): start (what it makes and the order of calls), cartoon (the JSON program: cast, scenes, lines, moves), text (the same cartoon as screenplay text), moves, characters, looks, voices, places, errors, limits, build (the 3D builder's steps), export (a build as a 3D printer's STL or 3MF, glTF for Blender, SVG blueprints, Minecraft), world (a world of blocks), walk (a place to walk), game (a game's steps), song (the editor's own file: Studio characters, lines, moves, camera shots and a song the cast sings). Units everywhere: x and y are shares of the stage (0 to 1, the ground at 0.92), times are seconds. Example: {"topic": "cartoon"}. |
get_moveread-only | Returns one ready-made move: its block program as JSON, the same program as screenplay text, its length in seconds, what it works on, its settings with units, its page and links. Name it by id (c4c:beh:wave_hello), short name (wave_hello) or page slug. To write your own move, start from one, change it, then validate it. Example: {"move": "wave_hello"}. |
list_charactersread-only | Lists the six ready-made characters (person, kid, dog, cat, bird, monster): legs, views, the colour slots a cast entry's look.colors paints on each (a dog's fur is skin), options, page and links; the voices a line can use; and cartoon_example, a whole talking cartoon to copy. Call it to write a cast: {"dog": {"name": "Biscuit", "look": {"template": "dog", "colors": {"skin": "#8d6e63"}}, "voice": "am_puck"}}. |
list_looksread-only | Lists the six art styles a character can be drawn in (flat, outlined, soft, storybook, bold, crayon), each with its page and a studio link, and the three body shapes (classic, big head, tall). A cast entry sets them as look.style and look.shape: {"look": {"template": "cat", "style": "crayon", "shape": "bighead"}}. |
list_movesread-only | Lists the ready-made moves a character can do (walk in, wave hello, hop, bow, slump, talk...): id, name, length in seconds, the bodies it works on (two legs, four, none), its settings with units, page and links. A does block plays one: {"op": "does", "who": "dog", "behaviour": "c4c:beh:wave_hello"}. q keeps the moves whose words match or that do what a word means (dance finds Groove, scared finds Cower). Example: {"q": "wave"}. |
report_problem | Tells the people who make Jabbertoon something is wrong: a wrong answer, a check that refused a good cartoon or passed a bad one, a move that looks wrong, a link that does not open, wrong docs, something missing, or a step that was hard to get right (kind hard_step, with hard_because: optional, never needed to go on). Unlike the other tools, it keeps what you send: the report (kind, tool, code, where, item, note, hard_because) is saved for a person to read. Never put the cartoon, a name, an address or anything about the person you help in it. Example: {"kind": "validator_wrong", "tool": "validate", "code": "op_unknown", "note": "say was refused in a cartoon"}. |
share_linkread-only | Turns a cartoon, a scene, a move or a character into a jabbertoon.com link: a move opens in the block editor, the rest in the studio. It all travels after the #: nothing is uploaded or kept. All but a character's end with &from=ai (the page says an AI helper wrote it). One with errors gets them instead. Give one of cartoon, program, character or file. Example: {"program": {"v": 1, "kind": "behaviour", "scripts": [{"body": [{"op": "hop"}]}]}}. |
validateread-only | Checks a cartoon, with the studio's own checks, before anyone sees it. Give one of cartoon, program, pack, character or file. Returns errors (it will not play as written: also a character or background the site lacks) and warnings, each {code, where, says, fix, url}, with did_you_mean and an RFC 6902 patch when certain; issues a viewer would see (off stage, overlapping, an empty stage, a line cut off) with a summary of who is where and says what when (seconds; x as a share of the stage); and, when ok, the canonical program and a link. repair: true also returns the program with every certain patch applied. Nothing you send is kept. Example: list_characters' cartoon_example. |
Schemas: list_tools.
{
"name": "com.jabbertoon/cartoon-studio",
"title": "Jabbertoon cartoon studio",
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"remotes": [
{
"url": "https://jabbertoon.com/mcp",
"type": "streamable-http"
}
],
"version": "1.0.0",
"websiteUrl": "https://jabbertoon.com/for-ai/",
"description": "Free 2D cartoon studio: moves, characters and looks; check a cartoon; share links. No key."
}