Search / ai.blipsmith/sound-effects
Blipsmith Sound Effects
R2· OAuth, onceGame sound effects from a text prompt: game-ready WAVs with seamless loops and variations.
v1.1.0 · active · website · descriptor JSON · versions
Search / ai.blipsmith/sound-effects
R2· OAuth, onceGame sound effects from a text prompt: game-ready WAVs with seamless loops and variations.
v1.1.0 · active · website · descriptor JSON · versions
{
"mcpServers": {
"sound-effects": {
"type": "http",
"url": "https://blipsmith.ai/api/mcp",
"headers": {
"Authorization": "Bearer ${SOUND_EFFECTS_TOKEN}"
}
}
}
}claude mcp add --transport http sound-effects https://blipsmith.ai/api/mcp --header "Authorization: Bearer ${SOUND_EFFECTS_TOKEN}"[mcp_servers.sound-effects]
url = "https://blipsmith.ai/api/mcp"
bearer_token_env_var = "SOUND_EFFECTS_TOKEN"
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"sound-effects": {
"type": "remote",
"url": "https://blipsmith.ai/api/mcp",
"enabled": true,
"headers": {
"Authorization": "Bearer {env:SOUND_EFFECTS_TOKEN}"
}
}
}
}{
"mcpServers": {
"sound-effects": {
"type": "http",
"url": "https://blipsmith.ai/api/mcp",
"headers": {
"Authorization": "Bearer ${SOUND_EFFECTS_TOKEN}"
}
}
},
"deeplink": "cursor://anysphere.cursor-deeplink/mcp/install?name=sound-effects&config=eyJ0eXBlIjoiaHR0cCIsInVybCI6Imh0dHBzOi8vYmxpcHNtaXRoLmFpL2FwaS9tY3AiLCJoZWFkZXJzIjp7IkF1dGhvcml6YXRpb24iOiJCZWFyZXIgJHtTT1VORF9FRkZFQ1RTX1RPS0VOfSJ9fQ%3D%3D"
}{
"servers": {
"sound-effects": {
"type": "http",
"url": "https://blipsmith.ai/api/mcp",
"headers": {
"Authorization": "Bearer ${SOUND_EFFECTS_TOKEN}"
}
}
}
}{
"mcpServers": {
"sound-effects": {
"httpUrl": "https://blipsmith.ai/api/mcp",
"headers": {
"Authorization": "Bearer ${SOUND_EFFECTS_TOKEN}"
}
}
}
}extensions:
"sound-effects":
enabled: true
name: "sound-effects"
type: streamable_http
uri: "https://blipsmith.ai/api/mcp"
headers:
"Authorization": "Bearer ${SOUND_EFFECTS_TOKEN}"
timeout: 300
Placeholders to fill from your own secret store: ${SOUND_EFFECTS_TOKEN}. The registry never accepts secret values.
protocol.modern, protocol.stateless, protocol.transport, protocol.list_ttlno remote answered a protocol handshake (not probed yet, unreachable, or local-only)auth.prmProtected Resource Metadata (RFC 9728) publishedauth.as_metadataauthorization server metadata reachableauth.cimdClient ID Metadata Documents supportedauth.secret_in_urlno templated URLtools.descriptionsevery tool has a descriptiontools.description_lengthdescriptions are concisetools.schemasevery tool has an object input schematools.annotationsno tool declares readOnlyHint or destructiveHint, so clients cannot tell safe calls from risky onestools.directory_hintsno tool declares all four of readOnlyHint, destructiveHint, idempotentHint and openWorldHint; missing: get_credits (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); list_sounds (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); generate_sound_effect (readOnlyHint, destructiveHint, idempotentHint, openWorldHint); …tools.token_costabout 683 tokens to load every tooltools.api_dumptools are not a one-to-one API dumpstability.changesno tool changes in 30 daysstability.rug_pullno tool changed its meaning under the same namedeps.known_vulns, deps.mcp_sdk_version, deps.resolvableno npm or PyPI packageNo tool definition changes recorded. A server's first observation is its baseline; later probes record what changes.
Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed. How it is computed.
+dns-namespace +website +reachable +uptime-100% +updated-2d-ago -no-repository
Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed. How it is computed.
| remote | auth | reachable | uptime 30d | p50 | protocol | last ok |
|---|---|---|---|---|---|---|
https://blipsmith.ai/api/mcp streamable-http | oauth2 AS: https://blipsmith.ai/api/auth | yes | 100% | 269 ms | – | 2026-10-20 |
download_sound | Get a time-limited download URL for an existing sound. |
generate_sound_effect | Create game-ready sound effects (WAV) from a text description: retro, UI, foley, creatures, weather, weapons, magic, ambiences. Each sound (variation) costs 1 credit. Returns time-limited download URLs (24 h) for each variation. Describe one concrete sound; ask for 3–4 variations for sounds that repeat (footsteps, hits). |
get_credits | Show the remaining credit balance, plan and next monthly refill. |
list_sounds | Search the user's sound library (name, prompt or tag). Returns ids, names, technique and duration. |
make_variations | Create free round-robin variations (pitch/EQ) of an existing sound so repeated sounds don't feel machine-gunned. Costs no credits. |
Schemas: list_tools.
{
"name": "ai.blipsmith/sound-effects",
"icons": [
{
"src": "https://blipsmith.ai/brand/blipsmith-icon.png",
"sizes": [
"512x512"
],
"mimeType": "image/png"
}
],
"title": "Blipsmith Sound Effects",
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"remotes": [
{
"url": "https://blipsmith.ai/api/mcp",
"type": "streamable-http",
"headers": [
{
"name": "Authorization",
"isSecret": true,
"description": "Optional: Bearer followed by your Blipsmith API key (blipsmith.ai/studio/tools). Without it, your client asks you to sign in to Blipsmith (OAuth)"
}
]
}
],
"version": "1.1.0",
"websiteUrl": "https://blipsmith.ai",
"description": "Game sound effects from a text prompt: game-ready WAVs with seamless loops and variations."
}