# Fun Friday

> Host online team-building games: list games, open rooms and share join links, report results.

- name: work.funfriday/funfriday
- version: 1.0.0
- connection class: R0 (autonomous)
- trust: 82/100 flags: no-repository
- quality: 80/100 (good)
- owner: not claimed
- descriptor: https://api.protogrid.dev/v1/servers/work.funfriday%2Ffunfriday
- tools: https://api.protogrid.dev/v1/servers/work.funfriday%2Ffunfriday/tools

**An agent can connect right now, no human step.** Remote endpoint, no authentication, reachable on the last probe.

## Connection (mcpServers)

```json
{
  "mcpServers": {
    "funfriday": {
      "type": "http",
      "url": "https://www.funfriday.work/mcp"
    }
  }
}
```


## Trust

- hygiene: 80
- liveness: 98
- freshness: 100
- provenance: 55
- drivers: +dns-namespace +website +reachable +uptime-95% +updated-15d-ago -no-repository
- Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed.

## Quality 80/100 (good)

### protocol: 75 (weight 25)

- warn `protocol.modern`: newest supported version is 2025-06-18; 2026-07-28 not supported, older versions are deprecated until 2027-07-28
- n/a `protocol.stateless`: only applies to 2026-07-28 servers
- pass `protocol.transport`: streamable HTTP
- n/a `protocol.list_ttl`: only applies to 2026-07-28 servers

### authorization: n/a (weight 15)

- n/a `auth.prm`, `auth.as_metadata`, `auth.cimd`: no remote uses OAuth
- n/a `auth.secret_in_url`: no templated URL

### tool hygiene: 86 (weight 30)

- pass `tools.descriptions`: every tool has a description
- pass `tools.description_length`: descriptions are concise
- pass `tools.schemas`: every tool has an object input schema
- pass `tools.annotations`: 7 of 7 tools declare readOnlyHint or destructiveHint
- fail `tools.directory_hints`: no tool declares all four of readOnlyHint, destructiveHint, idempotentHint and openWorldHint; missing: funfriday_get_leaderboard (idempotentHint); funfriday_list_games (idempotentHint); funfriday_create_session (idempotentHint); …
- pass `tools.token_cost`: about 1,734 tokens to load every tool
- pass `tools.api_dump`: tools are not a one-to-one API dump

### stability: 75 (weight 15)

- warn `stability.changes`: 10 tool changes in 30 days
- pass `stability.rug_pull`: no tool changed its meaning under the same name

### dependencies: n/a (weight 15)

- n/a `deps.known_vulns`, `deps.mcp_sdk_version`, `deps.resolvable`: no npm or PyPI package

- tools: 7, about 1,734 tokens to load them all
- tool set hash: bef0e61d5f016a72301e3f4a048beedb
- tools last changed: 2026-10-11T18:55:27.455Z
- badge: [![protogrid quality](https://protogrid.dev/badge/work.funfriday/funfriday.svg)](https://protogrid.dev/servers/work.funfriday/funfriday)
- Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed.

### Tool changes

- 2026-10-11 `funfriday_create_pack` changed (annotations)
- 2026-10-11 `funfriday_get_team` changed (annotations)
- 2026-10-11 `funfriday_get_leaderboard` changed (annotations)
- 2026-10-11 `funfriday_list_sessions` changed (annotations)
- 2026-10-11 `funfriday_get_session` changed (annotations)
- 2026-10-11 `funfriday_create_session` changed (annotations)
- 2026-10-11 `funfriday_list_games` changed (annotations)
- 2026-10-11 `funfriday_create_session` changed (inputSchema)
- 2026-10-07 `funfriday_create_pack` added
  - Create a custom content pack for the user's Fun Friday team, so the team plays their own material: Trivia Blitz questions (pack_type "trivia"), Imposter word lists (pack_type "faker") or Emoji Story phrases (pack_type "emoji_story"). A custom pack replaces the game's built-in content with the team's own — in-jokes, company trivia, a theme for the week. Only these three games take custom packs; for any other game, say so rather than calling this. Send the content in the one list that matches pack_type, and write it to play well (see each list's description). The host picks the pack in the lobby before pressing Start. Custom packs need a Pro or Business plan, which caps how many a team can keep — call funfriday_get_team first if unsure.
- 2026-10-07 `funfriday_get_team` changed (description, outputSchema)
  - before: Get the user's Fun Friday team: its name, how many members it has, which plan it is on, and how many of this week's games remain. Use this before hosting to check the team has a game left, or to answer questions about the plan and its limits.
  - after: Get the user's Fun Friday team: its name, how many members it has, which plan it is on, how many of this week's games remain, and how many custom packs it has and may keep. Use this before hosting to check the team has a game left, before funfriday_create_pack to check there is room for a pack, or to answer questions about the plan and its limits.

Full history: https://api.protogrid.dev/v1/servers/work.funfriday%2Ffunfriday/changes

## Remotes

- https://www.funfriday.work/mcp (streamable-http, auth none, reachable true, uptime30d 0.94736844)

## Packages

_none_

## Tools (7)

- `funfriday_create_pack`: Create a custom content pack for the user's Fun Friday team, so the team plays their own material: Trivia Blitz questions (pack_type "trivia"), Imposter word lists (pack_type "faker") or Emoji Story phrases (pack_type "emoji_story"). A custom pack replaces the game's built-in content with the team's own — in-jokes, company trivia, a theme for the week. Only these three games take custom packs; for any other game, say so rather than calling this. Send the content in the one list that matches pack_type, and write it to play well (see each list's description). The host picks the pack in the lobby before pressing Start. Custom packs need a Pro or Business plan, which caps how many a team can keep — call funfriday_get_team first if unsure.
- `funfriday_create_session`: Start a new Fun Friday game session and get back the room code and join link to share with the team. This opens a real room that people can join immediately, and uses one of the team's games for the week — confirm with the user before calling it.
- `funfriday_get_leaderboard`: Get the all-time Fun Friday leaderboard for the user's team — every player's total score, games played and rank across all sessions. Use this for "who is top of the leaderboard?" or to write up a standings summary.
- `funfriday_get_session`: Check what is happening in a Fun Friday session right now: whether it is still in the lobby or being played, who has joined, and the current scores. Use this to answer "has everyone joined yet?" or "who is winning?" without opening the browser.
- `funfriday_get_team`: Get the user's Fun Friday team: its name, how many members it has, which plan it is on, how many of this week's games remain, and how many custom packs it has and may keep. Use this before hosting to check the team has a game left, before funfriday_create_pack to check there is room for a pack, or to answer questions about the plan and its limits.
- `funfriday_list_games`: List the team-building games available to play on Fun Friday (funfriday.work), with each game's name, description, ideal group size and whether it needs a paid plan. Use this to answer "what could we play?" or to pick a game_type before calling funfriday_create_session.
- `funfriday_list_sessions`: List the Fun Friday sessions this team has played recently, most recent first, with the game played, when it happened, how many people took part and who won. Use this for "when did we last do a Fun Friday?" or to summarise the last few weeks.
