# games.playfrog/publish

> Publish browser games to Playfrog and get a shareable play link. Static HTML5, files sent inline.

- name: games.playfrog/publish
- version: 0.2.0
- connection class: R0 (autonomous)
- trust: 79/100 flags: no-repository
- quality: 91/100 (strong)
- owner: not claimed
- descriptor: https://api.protogrid.dev/v1/servers/games.playfrog%2Fpublish
- tools: https://api.protogrid.dev/v1/servers/games.playfrog%2Fpublish/tools

**An agent can connect right now, no human step.** Remote endpoint, no authentication, reachable on the last probe.

## Connection (mcpServers)

```json
{
  "mcpServers": {
    "publish": {
      "type": "http",
      "url": "https://mcp-open.playfrog.games/mcp"
    }
  }
}
```


## Trust

- hygiene: 80
- liveness: 99
- freshness: 85
- provenance: 55
- drivers: +dns-namespace +website +reachable +uptime-97% ~updated-69d-ago -no-repository
- Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed.

## Quality 91/100 (strong)

### protocol: 75 (weight 25)

- warn `protocol.modern`: newest supported version is 2025-06-18; 2026-07-28 not supported, older versions are deprecated until 2027-07-28
- n/a `protocol.stateless`: only applies to 2026-07-28 servers
- pass `protocol.transport`: streamable HTTP
- n/a `protocol.list_ttl`: only applies to 2026-07-28 servers

### authorization: n/a (weight 15)

- n/a `auth.prm`, `auth.as_metadata`, `auth.cimd`: no remote uses OAuth
- n/a `auth.secret_in_url`: no templated URL

### tool hygiene: 100 (weight 30)

- pass `tools.descriptions`: every tool has a description
- pass `tools.description_length`: descriptions are concise
- pass `tools.schemas`: every tool has an object input schema
- pass `tools.annotations`: 2 of 2 tools declare readOnlyHint or destructiveHint
- pass `tools.directory_hints`: every tool declares readOnlyHint, destructiveHint, idempotentHint and openWorldHint
- pass `tools.token_cost`: about 1,428 tokens to load every tool
- pass `tools.api_dump`: tools are not a one-to-one API dump

### stability: 100 (weight 15)

- pass `stability.changes`: no tool changes in 30 days
- pass `stability.rug_pull`: no tool changed its meaning under the same name

### dependencies: n/a (weight 15)

- n/a `deps.known_vulns`, `deps.mcp_sdk_version`, `deps.resolvable`: no npm or PyPI package

- tools: 2, about 1,428 tokens to load them all
- tool set hash: 1fb9863165e3e22370da4ce57e6c086c
- badge: [![protogrid quality](https://protogrid.dev/badge/games.playfrog/publish.svg)](https://protogrid.dev/servers/games.playfrog/publish)
- Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed.

### Tool changes

_No tool definition changes recorded._

## Remotes

- https://mcp-open.playfrog.games/mcp (streamable-http, auth none, reachable true, uptime30d 0.9655172)

## Packages

_none_

## Tools (2)

- `publish_game`: Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
- `update_game`: Publish a new version of an existing Playfrog game at the same play link. Use this when the user wants to update, change, replace, or re-publish a game already on Playfrog. Requires the game_id and manage_token returned by publish_game. Send the complete set of files again, not a diff. Returns the new version_id and the same play_url.
