# dev.clipkit/clipkit

> MCP server for Clipkit — gives AI agents a video toolbox via the Clipkit schema.

- name: dev.clipkit/clipkit
- version: 1.0.0
- connection class: R0 (autonomous)
- trust: 86/100
- quality: 82/100 (good)
- owner: not claimed
- descriptor: https://api.protogrid.dev/v1/servers/dev.clipkit%2Fclipkit
- tools: https://api.protogrid.dev/v1/servers/dev.clipkit%2Fclipkit/tools

**An agent can connect right now, no human step.** Remote endpoint, no authentication, reachable on the last probe.

## Connection (mcpServers)

```json
{
  "mcpServers": {
    "clipkit": {
      "type": "http",
      "url": "https://www.clipkit.dev/mcp"
    }
  }
}
```


## Trust

- hygiene: 100
- liveness: 100
- freshness: 65
- provenance: 75
- drivers: +repository +dns-namespace +reachable +uptime-100% ~updated-95d-ago
- Derived from observable signals (official registry feed and our own credential-free probes); no code audit performed.

## Quality 82/100 (good)

### protocol: 75 (weight 25)

- warn `protocol.modern`: newest supported version is 2025-11-25; 2026-07-28 not supported, older versions are deprecated until 2027-07-28
- n/a `protocol.stateless`: only applies to 2026-07-28 servers
- pass `protocol.transport`: streamable HTTP
- n/a `protocol.list_ttl`: only applies to 2026-07-28 servers

### authorization: n/a (weight 15)

- n/a `auth.prm`, `auth.as_metadata`, `auth.cimd`: no remote uses OAuth
- n/a `auth.secret_in_url`: no templated URL

### tool hygiene: 79 (weight 30)

- pass `tools.descriptions`: every tool has a description
- warn `tools.description_length`: 2 tools have descriptions over 1,024 characters, which crowds the context
- pass `tools.schemas`: every tool has an object input schema
- pass `tools.annotations`: 15 of 15 tools declare readOnlyHint or destructiveHint
- fail `tools.directory_hints`: no tool declares all four of readOnlyHint, destructiveHint, idempotentHint and openWorldHint; missing: read_docs (idempotentHint); get_schema (idempotentHint); describe_project (idempotentHint); …
- pass `tools.token_cost`: about 6,002 tokens to load every tool
- pass `tools.api_dump`: tools are not a one-to-one API dump

### stability: 100 (weight 15)

- pass `stability.changes`: 2 tool changes in 30 days
- pass `stability.rug_pull`: no tool changed its meaning under the same name

### dependencies: n/a (weight 15)

- n/a `deps.known_vulns`, `deps.mcp_sdk_version`, `deps.resolvable`: no npm or PyPI package

- tools: 15, about 6,002 tokens to load them all
- tool set hash: 07ab7802c546e994b5778e9f4035f0d0
- tools last changed: 2026-09-26T02:26:41.561Z
- badge: [![protogrid quality](https://protogrid.dev/badge/dev.clipkit/clipkit.svg)](https://protogrid.dev/servers/dev.clipkit/clipkit)
- Checks run on what our credential-free, read-only probes observe; tools are never called and no code audit is performed.

### Tool changes

- 2026-09-26 `set_project` changed (description)
  - before: Replace the entire project with the given source JSON, returning its project_id. This is the PRIMARY way to build: use it to create a composition or to add/change many elements at once. (To tweak a single element in an existing project, use edit_element / add_element / delete_element instead.) REVISION RULE: if you are iterating on a video that already exists in this conversation — the user asked for changes, you are fixing your own work — you MUST pass its project_id so the project is updated in place and keeps one editor link and its version history. Omitting project_id creates a NEW, unrelated project and strands the old one; only omit for a genuinely different video. The input is validated against the @clipkit/protocol before being accepted; invalid inputs return an error. Shape: { width, height, duration, frame_rate, output_format, background_color?, fonts?, camera?, lights?, elements:[…] }; every element has a `type` plus base fields (id, x, y, width, height, time, duration, track, opacity, rotation, animations, keyframe_animations) and type-specific fields. For exact field names + types call get_schema (optionally with an element_type) — the runtime ignores unrecognized keys, and this tool flags any it does not recognize.
  - after: Replace the entire project with the given source JSON, returning its project_id. This is the PRIMARY way to build: use it to create a composition or to add/change many elements at once. (To tweak a single element in an existing project, use edit_element / add_element / delete_element instead.) REVISION RULE: if you are iterating on a video that already exists in this conversation — the user asked for changes, you are fixing your own work — you MUST pass its project_id so the project is updated in place and keeps one editor link and its version history. Omitting project_id creates a NEW, unrelated project and strands the old one; only omit for a genuinely different video. The input is validated against the @clipkit/protocol before being accepted; invalid inputs return an error. Shape: { width, height, duration, frame_rate, output_format, background_color?, defaults? (house easing, e.g. a spring), fonts?, camera?, lights?, elements:[…] }; every element has a `type` plus base fields (id, layer, x, y, width, height, time, duration, opacity, rotation, animations, keyframe_animations) and type-specific fields. CKP/1.1: keyframe easings accept a spring object {type:"spring", duration?, bounce?}; channels take stagger {each, from, ease, split, seed} to spread across text units / set copies / group children; groups take layout {direction, gap, align} (stack — no hand-computed positions); text takes a count-up {expr, format}. For exact field names + types call get_schema (optionally with an element_type) — the runtime ignores unrecognized keys, and this tool flags any it does not recognize.
- 2026-09-26 `read_docs` changed (description, inputSchema)
  - before: Return a canonical Clipkit doc as text. topic "card" = the ~8KB compact authoring card — the recommended context for authoring; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" = ~4-5KB archetype pattern cards (proven idioms: count-ups and bar rows; product hero shots with camera rigs; faked app UI with typing/cursor/clicks) — load ONE alongside the card when the brief matches its archetype; "agents" = the full authoring guide (fetch only when the card doesn't cover a need); "protocol" = the formal field spec; "brand" = brand reference. (Same docs offered as MCP resources, exposed as a tool so you can read them directly — resources are not always model-readable.)
  - after: Return a canonical Clipkit doc as text. topic "card" = the ~8KB compact authoring card — the recommended context for authoring; "pattern-lighting" = the shine/neon/glow technique rigs; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" / "pattern-promo-teaser" = ~4-5KB pattern cards (proven idioms: count-ups and bar rows; product hero shots with camera rigs; faked app UI with typing/cursor/clicks) — load ONE alongside the card when the brief matches its archetype; "agents" = the full authoring guide (fetch only when the card doesn't cover a need); "protocol" = the formal field spec; "brand" = brand reference. (Same docs offered as MCP resources, exposed as a tool so you can read them directly — resources are not always model-readable.)

Full history: https://api.protogrid.dev/v1/servers/dev.clipkit%2Fclipkit/changes

## Remotes

- https://www.clipkit.dev/mcp (streamable-http, auth none, reachable true, uptime30d 1)

## Packages

_none_

## Tools (15)

- `add_element`: Append a single element to an existing project — a TWEAK, e.g. dropping in one more caption or shape. By default it is added at the top level; pass parent_id to add it INTO a group (nested). The element is any valid schema element: video, image, text, shape, audio, group, caption, or particles. To create a composition or add several elements at once, build the JSON and use set_project instead. The new element is validated as part of the project as a whole before being added. Call get_schema(element_type) for the exact per-type fields; unrecognized keys are flagged.
- `create_project`: Create a new, blank Clipkit project with the given dimensions and duration, and return its project_id. Defaults: 1920×1080, 10 seconds, 30 fps, output_format "mp4". Call this first when starting a new video. Pass an existing project_id to reset that project to blank; omit it to start a fresh project (note the returned id for subsequent tools).
- `create_promo`: Assemble a designed-looking promo/intro/product/data video from the Clipkit pattern library: give an ordered list of SCENES and the words, and it bakes in the camera, glass, lighting, motion blur, timing, and layout, then returns an editor link. This is a FAST option when a conventional promo structure fits — it is NOT the only way to make a video and NOT a default; for anything specific or original, author the JSON yourself and call set_project (the full creative range). When you do use this, MIX scene types to fit the brief and vary the structure — a video can be a single kinetic headline, three title cards, a showcase montage, or a data explainer; you do NOT need a hero or a cta. Scene types: hero (glass-orb logo reveal: wordmark, tagline?), kinetic (letter-fly headline: text, subtitle?), showcase (a screenshot tilted in 3D: screenshot URL), title (full-frame title card: headline, kicker?, subtitle?), cta (closing card with a glass button: wordmark, tagline?, cta), stats (hero numbers: stats[{label,current,previous?}], title?), bars (bar chart: bars[{label,value,previous?}], title?), ranking (top-N list: items[{label,value}], title?), pie (pie cards: cards[{label,value,total,previous?}], title?). The data scenes (stats/bars/ranking/pie) look best with theme "mux".
- `delete_element`: Delete the element with the given id, anywhere in the tree (including one nested inside a group or its mask) — a tweak to an existing composition. (The project must keep at least one top-level element.)
- `describe_project`: Return a compact, human-readable summary of the current project — dimensions, fps, duration, an element breakdown by type, a per-track timeline (paint order low→high), and render-time warnings. Much cheaper to read than get_project's full JSON; use it to orient yourself or sanity-check structure without dumping the whole source.
- `edit_element`: Change fields on the element with the given id by merging in a partial element — only the keys you include change. The id may be any element ANYWHERE in the tree, including one nested inside a group (or its mask). Pass a whole nested value (e.g. a new `keyframe_animations` array) to replace that key; set a key to null to remove it. This is for TWEAKING an existing composition. To create a composition or change many elements at once, edit the JSON and call set_project instead. The result is re-validated before being accepted.
- `get_project`: Return the full current Clipkit source as JSON. Use this to inspect the project, pass it to a render pipeline, or compose follow-up edits.
- `get_schema`: Return the authoritative JSON Schema for a Clipkit Source — exact field names, types, and enums, generated from the protocol. Call with no argument for the full Source schema, or with element_type (e.g. "text", "shape", "particles") for just that element's fields (much smaller). Use this when authoring with set_project / add_element so you never guess a field.
- `ingest_asset`: Fetch a remote media URL (image/video/audio) and HOST it on Clipkit, returning a stable asset_url to put in an element's `url`. Use this so the project's media survives — the original link may rot, be private, or block hotlinking. Anonymous projects allow up to 5 hosted assets / 100 MB total / 50 MB per file; when the limit is hit, tell the user to open the project (open_in_editor) and sign in to add more. Requires project_id.
- `load_project`: Import a previously shared project as the current project, by its share id or its editor URL (e.g. https://clipkit.dev/editor?id=…), returning its project_id. Use this to continue working on a project the user opened in the editor or shared earlier — the round-trip for open_in_editor. Pass an existing project_id to load into that project; omit it to load into a new one.
- `open_in_editor`: Validate the current project and create a link that opens it in the Clipkit web editor, where the user can preview and refine it. This shares the PROJECT (nothing is rendered — that's render_video). Use after composing or editing. Returns a URL.
- `preview_still`: Render a single frame of the current project to a PNG and return it as an image you can look at. This is how you check your work — in chat there is no other way to see what a composition actually looks like. Use it liberally: after composing, after edits, and at different times to inspect motion. Stills are FREE (credits are only spent by render_video). Pass `time` (seconds) to choose the frame; defaults to 0.
- `read_docs`: Return a canonical Clipkit doc as text. topic "card" = the ~8KB compact authoring card — the recommended context for authoring; "pattern-lighting" = the shine/neon/glow technique rigs; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" / "pattern-promo-teaser" = ~4-5KB pattern cards (proven idioms: count-ups and bar rows; product hero shots with camera rigs; faked app UI with typing/cursor/clicks) — load ONE alongside the card when the brief matches its archetype; "agents" = the full authoring guide (fetch only when the card doesn't cover a need); "protocol" = the formal field spec; "brand" = brand reference. (Same docs offered as MCP resources, exposed as a tool so you can read them directly — resources are not always model-readable.)
- `set_project`: Replace the entire project with the given source JSON, returning its project_id. This is the PRIMARY way to build: use it to create a composition or to add/change many elements at once. (To tweak a single element in an existing project, use edit_element / add_element / delete_element instead.) REVISION RULE: if you are iterating on a video that already exists in this conversation — the user asked for changes, you are fixing your own work — you MUST pass its project_id so the project is updated in place and keeps one editor link and its version history. Omitting project_id creates a NEW, unrelated project and strands the old one; only omit for a genuinely different video. The input is validated against the @clipkit/protocol before being accepted; invalid inputs return an error. Shape: { width, height, duration, frame_rate, output_format, background_color?, defaults? (house easing, e.g. a spring), fonts?, camera?, lights?, elements:[…] }; every element has a `type` plus base fields (id, layer, x, y, width, height, time, duration, opacity, rotation, animations, keyframe_animations) and type-specific fields. CKP/1.1: keyframe easings accept a spring object {type:"spring", duration?, bounce?}; channels take stagger {each, from, ease, split, seed} to spread across text units / set copies / group children; groups take layout {direction, gap, align} (stack — no hand-computed positions); text takes a count-up {expr, format}. For exact field names + types call get_schema (optionally with an element_type) — the runtime ignores unrecognized keys, and this tool flags any it does not recognize.
- `validate_project`: Run the @clipkit/protocol validator against the current project AND surface render-time warnings even when the JSON is valid — things that pass the schema but the runtime will silently drop or clip: emoji / non-ASCII text (the runtime font atlas is ASCII-only), elements that run past the composition end, a missing top-level duration. Run it before you share or render the project. For a fuller timeline read-back, use describe_project.
